Search found 35 matches

Re: Tutorial: Online Multiplayer with PodSixNet

I've been using PodSixNet for multiplayer since 0.99.90. Accessing private variables works, though the string problem still exists, and python's inability to access behavior variables is still a problem. I have found workarounds to deal with it though. If I need access to a behavior variable, I've j...
by Zaaephod
Wed Jul 21, 2010 2:11 pm
 
Forum: Your tutorials & example files
Topic: Tutorial: Online Multiplayer with PodSixNet
Replies: 94
Views: 121118

Re: Color Mask Troubles

I had a similar problem using renders from blender. I ended up using a PNG format, rendering using RGBA, and the premultiplier. Not sure if this is useful for your software, but it's the combination that worked for blender.
by Zaaephod
Fri Jul 16, 2010 9:45 pm
 
Forum: Help & Support using Construct Classic
Topic: Color Mask Troubles
Replies: 7
Views: 1100

Re: My construct files won't open!

Have you tried deleting the associated .persist files? That has fixed it for me in the past. They're usually with your game's files.<br /><br />EDIT: Also, most people use the latest unstable build, instead of the stable ones. The most recent one can be found here:<br /><br />[url:26wju5nc]http://ww...
by Zaaephod
Fri Jul 16, 2010 1:58 pm
 
Forum: Help & Support using Construct Classic
Topic: My construct files won't open!
Replies: 5
Views: 969

Re: Construct 0.99.91 released

It makes me very happy to see that things are added, fixed and improved often in Construct. Thanks for your time and devotion guys! <br /><br />PS: I sure hope integrated multi-player support is coming <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> ...
by Zaaephod
Tue Jul 13, 2010 3:03 pm
 
Forum: Construct Classic Discussion
Topic: Construct 0.99.91 released
Replies: 62
Views: 11579

Re: Icons

Lucid, could we get a tutorial on how you made that? Thanks!
by Zaaephod
Mon Jul 12, 2010 6:39 pm
 
Forum: Construct Classic Discussion
Topic: Icons
Replies: 15
Views: 1341

Re: Z's learning Construct thread

Ok, that I can handle.<br /><br />Next, I've got some python script for network communication directly after an object's creation. The code runs, but the same problem seems to be coming up here now, too. The variables for the object don't exist yet because the object was just brought into existence....
by Zaaephod
Sun Jul 11, 2010 7:54 pm
 
Forum: Help & Support using Construct Classic
Topic: Z's learning Construct thread
Replies: 19
Views: 2627

Re: Z's learning Construct thread

Okay, well then I'm going to have to find a way to make it happen after the first tick, because I need to color filter several objects that are created at once, based on each player's number. <br /><br />As you can see with the example below, only one of the sprites is being colored. <br />[url:112e...
by Zaaephod
Sun Jul 11, 2010 3:12 pm
 
Forum: Help & Support using Construct Classic
Topic: Z's learning Construct thread
Replies: 19
Views: 2627

Re: Z's learning Construct thread

It would appear that I cannot set the color filter on an object during the same tick that it has been created? If I put the code for it right after the creation code, it doesn't work. If I put the same code in a button, it works fine.<br /><br />Any ideas on how to solve this without gimicky bandaid...
by Zaaephod
Sun Jul 11, 2010 4:00 am
 
Forum: Help & Support using Construct Classic
Topic: Z's learning Construct thread
Replies: 19
Views: 2627

Re: Post videos of what you're working on!

Looks very cool Namre, it looks well thought out, and has a good amount of building tension.
by Zaaephod
Sat Jul 10, 2010 9:34 pm
 
Forum: Works in Progress/Feedback Requests
Topic: Post videos of what you're working on!
Replies: 1573
Views: 423189

Re: The Ritual | Adventure/Quest Game [Updated!!! 29.06.10]

I really like your artwork!
by Zaaephod
Fri Jul 09, 2010 8:50 pm
 
Forum: Your Creations
Topic: The Ritual | Adventure/Quest Game [Updated!!! 29.06.10]
Replies: 17
Views: 4208
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