Search found 10 matches

Re: [plugin] Youtube player

It's a great plugin - I use it, and it works fine in the exported html, but the player is not shown in the exportedAndroid & iOS native apps - Is there an issue in exporting to native apps? Is there some specific config settings that should be added to show the player?

Could you help please?
by Webman
Mon Jan 30, 2017 1:07 am
 
Forum: Completed Addons
Topic: [plugin] Youtube player
Replies: 174
Views: 17824

Re: [plugin] Youtube player

I got this error on Android:

Application Error - The connection to the server was unsuccessful. (file:///android_asset/www/index.html)

Could you help please?
by Webman
Sat Jan 14, 2017 12:35 am
 
Forum: Completed Addons
Topic: [plugin] Youtube player
Replies: 174
Views: 17824

Re: [plugin] Youtube player

I got this error message, after running an app using the plugin on iPad:
"error starting local server: server is already up"

Anyone has an idea why this happening and what is the solution?
by Webman
Tue Nov 29, 2016 2:24 pm
 
Forum: Completed Addons
Topic: [plugin] Youtube player
Replies: 174
Views: 17824

Re: How do I save the game state for undo/redo

Great, I will try to do it this way.
Thank you so much @alextro!
by Webman
Tue Jun 16, 2015 9:40 pm
 
Forum: How do I....?
Topic: How do I save the game state for undo/redo
Replies: 4
Views: 165

Re: How do I save the game state for undo/redo

Thanks alot @alextro for your reply and capx! But my game is something like dress-up games. I have many objects, each object has its own properties (width, height, frame number, animation, scale, color, .. etc) - not only the position of one object And I need to detect user actions as (rotate, dupli...
by Webman
Tue Jun 16, 2015 5:19 pm
 
Forum: How do I....?
Topic: How do I save the game state for undo/redo
Replies: 4
Views: 165

How do I save the game state for undo/redo

I would like to save the last 10 entire game states to the memory - not to a local storage! I tried to use the "Dictionary" to implement this, but it doesn't work properly! Do I have to use the local storage to save the entire game state for the undo/redo? or can I use the dictionary to do...
by Webman
Mon Jun 15, 2015 6:50 pm
 
Forum: How do I....?
Topic: How do I save the game state for undo/redo
Replies: 4
Views: 165

How do I use vector graphics?

Hello,

When I scale a sprite in run-time, I do not like it to get pixelated and lose its graphic quality!

Can I use vector graphics in my game (imported from Adobe Illustrator)? or is there a way that may help?

May you advise me please?

Thanks ...
by Webman
Mon Jun 08, 2015 10:01 pm
 
Forum: How do I....?
Topic: How do I use vector graphics?
Replies: 2
Views: 147

Re: How do I detect selected (touched) object?

If you regroup all the possibly moving objects in a family and make the "IsSelected" (make it a boolean variable by the way) a family instance variable. This way, you check for the instance of the object type member of the family that "IsSelected" and in a single condition you a...
by Webman
Tue May 05, 2015 7:08 am
 
Forum: How do I....?
Topic: How do I detect selected (touched) object?
Replies: 4
Views: 255

Re: How do I detect selected (touched) object?

Several ways... Built into the touch and mouse objects are "On-object-touched" or "Is-touching-object" and "On-object-clicked" or you can do a Mouse-button-down&Cursor-over-object condition. Or you could use an instance variable inside all your objects for IsSelect...
by Webman
Mon May 04, 2015 9:58 pm
 
Forum: How do I....?
Topic: How do I detect selected (touched) object?
Replies: 4
Views: 255

How do I detect selected (touched) object?

I have many objects on the layout. When I touch one object, it should be selected (highlighted) to be handled by some control buttons, which I created to rotate and move the selected (touched) object. My buttons (Rotate - Mirror - Change Color) should apply the action to ONLY a selected object (by ...
by Webman
Mon May 04, 2015 9:30 pm
 
Forum: How do I....?
Topic: How do I detect selected (touched) object?
Replies: 4
Views: 255

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