Search found 7 matches

Problem with Death Counter

Hey all,<br /><br />I have a death counting system, which is meant to trigger the next wave after so many enemy deaths. However, if multiple enemies die at the same time, the trigger only goes up once, instead of once for each enemy that dies. Is there a way to make it go up for each enemy death?<br...
by Letaceo
Thu Apr 07, 2011 5:29 am
 
Forum: Help & Support using Construct Classic
Topic: Problem with Death Counter
Replies: 3
Views: 265

Re: Issues with multiple instances of objects...

Ah, there it goes. You're completely and totally awesome. :D Thanks so much!
by Letaceo
Wed Apr 06, 2011 4:55 am
 
Forum: Help & Support using Construct Classic
Topic: Issues with multiple instances of objects...
Replies: 5
Views: 393

Re: Issues with multiple instances of objects...

I didn't know that you could change the sprite's angle without rotating, since I can do that, my method seems quite pointless, and a bit wordy in terms of lines of statements. Your solution for the angle/movement fixed the issues I was having with that. Many thanks.<br /><br />However, even though i...
by Letaceo
Wed Apr 06, 2011 4:09 am
 
Forum: Help & Support using Construct Classic
Topic: Issues with multiple instances of objects...
Replies: 5
Views: 393

Issues with multiple instances of objects...

Hi All,<br /><br />In my most recent game, I'm starting to use containers for more than one object for the first time. As such, I'm having some issues with getting them to behave correctly. <br /><br />I've got an angle checker for angle between enemies and the player character. Depending on the ang...
by Letaceo
Wed Apr 06, 2011 2:50 am
 
Forum: Help & Support using Construct Classic
Topic: Issues with multiple instances of objects...
Replies: 5
Views: 393

Re: Enemy AI and Firing Range

That completely solved it. Many thanks.
by Letaceo
Tue Mar 29, 2011 8:58 pm
 
Forum: Help & Support using Construct Classic
Topic: Enemy AI and Firing Range
Replies: 3
Views: 439

Enemy AI and Firing Range

Hi All,<br /><br />I'm trying to create an enemy that has a custom firing range for each instance of aforementioned enemy. For example, I only want Enemy A to fire a missile whenever the player is within range of it. The problem I keep running into, however, is that if the player is within range of ...
by Letaceo
Tue Mar 29, 2011 7:59 pm
 
Forum: Help & Support using Construct Classic
Topic: Enemy AI and Firing Range
Replies: 3
Views: 439

Issue with Loading Sounds as Resources

Hi all,<br /><br />I'm relatively new to Construct and I haven't really forayed into the world of Sound until this week. I am trying to play sounds from resources which I have added to the project directory via right click. However, when I try to do so, the drop-down which is supposed to show all of...
by Letaceo
Tue Mar 22, 2011 10:04 pm
 
Forum: Help & Support using Construct Classic
Topic: Issue with Loading Sounds as Resources
Replies: 2
Views: 219

Return to advanced search