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Re: Boolean VS Number Variable

Wai wrote:What are some advantages of using boolean instead of number variable?


For better code readability and debugging. Doesn't affect machine execution if you are comparing it against 1 and 0. But :
Code: Select all
playerJumping == true

is more human readable than say :
Code: Select all
 playerJumping == 1
by Cryptwalker
Tue Jan 16, 2018 4:43 pm
 
Forum: General Discussion
Topic: Boolean VS Number Variable
Replies: 3
Views: 146

Re: Nintendo Switch supported ? (The Next Penelope on Switch

I've heard that nintendo will not be considering supporting construct 2 or 3 due to the way scirra abandoned support for the Wii U thus basically blacklisting everyone ,And getting a port like what The next penelope has was quoted at 100,000 to 150,000$ https://sayingimages.com/wp-content/uploads/d...
by Cryptwalker
Wed Jan 03, 2018 4:49 pm
 
Forum: General Discussion
Topic: Nintendo Switch supported ? (The Next Penelope on Switch)
Replies: 7
Views: 605

Re: [Effect] CRT Shader

Is this effect available for C3 yet?
by Cryptwalker
Tue Jan 02, 2018 4:47 pm
 
Forum: Effects
Topic: [Effect] CRT Shader
Replies: 36
Views: 13157

Re: The Next Penelope (2D F-Zero / Ulysses 31)

The fact that this can be possible in some form is still a good thing.

With that said, i'm actually enjoying it more on the Switch than i did on the PC. The ability to play it on a portable device does make a difference.
by Cryptwalker
Wed Dec 27, 2017 7:32 pm
 
Forum: Completed Creations
Topic: The Next Penelope (2D F-Zero / Ulysses 31)
Replies: 194
Views: 23658

Re: The Next Penelope (2D F-Zero / Ulysses 31)

Cool article, perhaps there is hope for bring C2/C3 to the Switch after all!
by Cryptwalker
Tue Dec 26, 2017 6:00 pm
 
Forum: Completed Creations
Topic: The Next Penelope (2D F-Zero / Ulysses 31)
Replies: 194
Views: 23658

Re: The Next Penelope (2D F-Zero / Ulysses 31)

I got me a Nintendo Switch and played this on there. Runs great!

Image
by Cryptwalker
Tue Dec 26, 2017 5:22 pm
 
Forum: Completed Creations
Topic: The Next Penelope (2D F-Zero / Ulysses 31)
Replies: 194
Views: 23658

Re: High "engine" CPU usage when using families.

This is interesting stuff. I use a ton of family in my projects and have notice this as well too. Good to see this is being addressed now.
by Cryptwalker
Wed Nov 22, 2017 4:32 pm
 
Forum: General Discussion
Topic: High "engine" CPU usage when using families.
Replies: 51
Views: 2512

Re: I can't deploy my game to the xbox one

A few things :
- There's an official tutorial for this using C2/C3 : Using Xbox Live in UWP Apps.
- Get the latest Windows 10 SDK.
- In your Target Version of the SDK, make sure the very last digit is zero. Like what explained here.
by Cryptwalker
Sun Nov 12, 2017 2:32 am
 
Forum: General Discussion
Topic: I can't deploy my game to the xbox one
Replies: 4
Views: 455

Re: XBOX ONE UWP performance?

BTW folks, i've started a thread on the Microsoft Dev Center forums regarding the Falls Update Expanded Memory Resource for HTML5 based apps if anyone interested.
by Cryptwalker
Wed Nov 08, 2017 4:17 pm
 
Forum: General Discussion
Topic: XBOX ONE UWP performance?
Replies: 87
Views: 8417

Re: Documentation for running NW.js games on Linux?

nw (or whatever the main file with the name of your project is) nacl_helper nacl_helper_bootstrap anything ending in .so So i chmod a+x nw, nacl_helper, nacl_helper_bootsrap, as well as all the .so files in the lib folder...and still not running. In the command line, I even bash nw and got "ca...
by Cryptwalker
Mon Nov 06, 2017 9:43 pm
 
Forum: How do I...?
Topic: Documentation for running NW.js games on Linux?
Replies: 9
Views: 779
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