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Limiting a computer controlled unit's movement

I'm having trouble figuring out how to restrict the computer's movement to only within the invisible blue circle around its unit. I plan on this game being a turn-based strategy where the computer will move to the closest point inside the movement circle to a player's unit each turn, then when it is...
by HawaiianPidgin
Mon Nov 28, 2011 7:09 am
 
Forum: How do I....?
Topic: Limiting a computer controlled unit's movement
Replies: 1
Views: 340

Re: Turn-Based Strategy movement obstacles

Wow that's fantastic! A visual representation for the players to see how the character will be positioned after the move. Thank you!
by HawaiianPidgin
Tue Nov 08, 2011 1:10 am
 
Forum: How do I....?
Topic: Turn-Based Strategy movement obstacles
Replies: 6
Views: 492

Re: Turn-Based Strategy movement obstacles

Inverting conditions! How wonderful. Problem solved.
by HawaiianPidgin
Mon Nov 07, 2011 10:10 am
 
Forum: How do I....?
Topic: Turn-Based Strategy movement obstacles
Replies: 6
Views: 492

Re: Turn-Based Strategy movement obstacles

Ah, the files are still uploading to Dropbox.<br /><br />The table sprites are just sprites of tables in the layout. I don't want the characters to be able to move onto or across the tables but I can't figure out how to do it. I'm thinking the collision recognition doesn't prevent this since my move...
by HawaiianPidgin
Mon Nov 07, 2011 8:03 am
 
Forum: How do I....?
Topic: Turn-Based Strategy movement obstacles
Replies: 6
Views: 492

Turn-Based Strategy movement obstacles

I'm having trouble telling the game to not allow character sprites to cross table sprites. I've been thinking maybe I went about the movement for the character sprites all wrong.<br /><br />dropbox link: <a href="http://dl.dropbox.com/u/42269734/MergerWars.capx" target="_blank" rel="nofollow">http:/...
by HawaiianPidgin
Mon Nov 07, 2011 7:46 am
 
Forum: How do I....?
Topic: Turn-Based Strategy movement obstacles
Replies: 6
Views: 492

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