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Re: [PLUGIN] Roguelike plugin - C2 rot.js interface

This is an old topic but I was wondering if someone could help out. Once walls are created, I managed to replace their tile-maps with sprites: For Each Map Cell->If Roguelike.CurrentCoordinates=#: Create WallSprite->Walls.TileToPositionX(Roguelike.parseX(Roguelike.CurrentCoordinates)) Create WallSpr...
by PavleNikolic
Mon Nov 27, 2017 3:33 pm
 
Forum: Work in Progress Addons
Topic: [PLUGIN] Roguelike plugin - C2 rot.js interface
Replies: 42
Views: 6736

Re: 3D FPS Zombie Template (Game Templates)

I will be updating the FPSZ Template soon with a few new features: ● Process of baking the lightmaps to textures will be switched with a regular lightmapping. Changing of textures will no longer require the use of Blender. Users will be able to change all textures in a standard way in Construct 2. A...
by PavleNikolic
Sat Nov 18, 2017 10:33 pm
 
Forum: Scirra Store
Topic: 3D FPS Zombie Template (Game Templates)
Replies: 1
Views: 147

3D FPS Zombie Template (Game Templates)

<a href="https://www.scirra.com/store/royalty-free-game-templates/3d-fps-zombie-template-3998" target="_blank"><img src="https://static3.scirra.net/images/newstore/products/3998/FPSZT_Splash.png" width="720" height="320" /></a> <strong>3D FPS Zombie Template — Now for sale in the Scirra Store!...
by PavleNikolic
Fri Nov 10, 2017 10:45 am
 
Forum: Scirra Store
Topic: 3D FPS Zombie Template (Game Templates)
Replies: 1
Views: 147

Re: How do I make unit ignore targets behind solid objects (

Yes this worked out perfectly! I never would have thought of Tank1Turret.Turret.TargetUID, great solution.
Thank you, I was going crazy with this :lol:
by PavleNikolic
Thu Apr 06, 2017 12:10 am
 
Forum: How do I....?
Topic: How do I make unit ignore targets behind solid objects (RTS)
Replies: 2
Views: 171

How do I make unit ignore targets behind solid objects (RTS)

I'm starting with C2 RTS example and it's driving me crazy. I can't get friendly units to ignore targets that are behind solid objects. I fixed both units not to shoot at each other while behind the walls but once the target has been seen (acquired) they are again shooting through walls. I did manag...
by PavleNikolic
Wed Apr 05, 2017 6:14 pm
 
Forum: How do I....?
Topic: How do I make unit ignore targets behind solid objects (RTS)
Replies: 2
Views: 171

Re: How do I find replacement for Local Storage functionalit

I'm sorry, I'm not sure what you mean :(
Do you mean that Web Storage and Local Storage are the same? In manual it's written "...as of r206, WebStorage is deprecated in favour of the new Local Storage plugin".


Or should I download localForage plugin that you mentioned from Github?
by PavleNikolic
Thu Dec 22, 2016 3:24 pm
 
Forum: How do I....?
Topic: How do I find replacement for Local Storage functionality
Replies: 4
Views: 305

Re: How do I find replacement for Local Storage functionalit

Local Storage :) I think Web Storage is no longer supported but I'm not sure, I never used it.

This is the one I use:
https://www.scirra.com/manual/188/local-storage
by PavleNikolic
Thu Dec 22, 2016 2:35 pm
 
Forum: How do I....?
Topic: How do I find replacement for Local Storage functionality
Replies: 4
Views: 305

How do I find replacement for Local Storage functionality

So far I had a good variable-exchange system that worked great in desktop and mobile games using Local Storage. Unfortunately the system is not functioning correctly (not functioning at all) on Chrome browser. The elements of my system: A – The main game made with Construct 2 (Local Storage and Glob...
by PavleNikolic
Thu Dec 22, 2016 1:09 pm
 
Forum: How do I....?
Topic: How do I find replacement for Local Storage functionality
Replies: 4
Views: 305

Re: How do I combine 4 digits into one 4-digits number

Your code worked out great, thank you.
by PavleNikolic
Wed Dec 07, 2016 4:27 pm
 
Forum: How do I....?
Topic: How do I combine 4 digits into one 4-digits number
Replies: 2
Views: 103

How do I combine 4 digits into one 4-digits number

Hello,

I have 4 ListBox objects and a button. When player selects numbers (from 0 to 9) from the ListBoxes and clicks a button a want to generate one 4-digit number.

Example: Player chooses 2, 5, 8 and 3 from ListBox, the result number should be: 2583.

I'm not sure how I can do this :(
by PavleNikolic
Wed Dec 07, 2016 4:10 pm
 
Forum: How do I....?
Topic: How do I combine 4 digits into one 4-digits number
Replies: 2
Views: 103
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