Search found 134 matches

Re: Skip/Laggy performance instead of slow/steady?

@ArcadEd Do you create / destroy object often ? I wonder if it's the garbage collector kicks in and causing the stutter because of that. If you did, I'd have a set number of objects and keep reusing it, instead of create / destroy. For example once the bullet go off screen, move the same bullet in t...
by Potato
Wed Oct 01, 2014 6:06 pm
 
Forum: Construct 2 General
Topic: Skip/Laggy performance instead of slow/steady?
Replies: 8
Views: 1111

Re: What Features Do You Want To See In The Future C2?

@Ashley @ArcadEd @Fimbul This probably old news for you but I just knew that using Cocos2D-Js it's possible to use javascript to create 100% native app (no more wrapper - no more CocoonJS/XDK/Ejecta/ NodeWebKit ? ) http://www.cocos2d-x.org/wiki/Cocos2d-JS http://www.raywenderlich.com/32970/how-to-ma...
by Potato
Mon Aug 11, 2014 5:24 pm
 
Forum: Construct 2 General
Topic: What Features Do You Want To See In The Future C2?
Replies: 78
Views: 5773

Re: Games revenue?

You can find some of the Indie Games Sales Figure on TIG Forum:

http://forums.tigsource.com/index.php?topic=35689.0

also try to do search on Gamasutra, sometimes developer share their sales figures in there.
by Potato
Sun Aug 10, 2014 11:18 pm
 
Forum: Construct 2 General
Topic: Games revenue?
Replies: 5
Views: 750

Re: Read from 2 different Arrays at the "same time", problem

You need to move your "Every 0.05 seconds" outside of function and put it on the main game loop.

Like so ;) :
by Potato
Sun May 11, 2014 10:42 pm
 
Forum: Construct 2 General
Topic: Read from 2 different Arrays at the "same time", problem
Replies: 5
Views: 566

Re: Read from 2 different Arrays at the "same time", problem

@Soulmachine I did a simple test with function reading & modify 2 array at the same time (array & player inside container similar to your setup). When I press "RIGHT ARROW" & "D" simultaneously, the function can read & modify both array at the same time just fine....
by Potato
Tue May 06, 2014 9:34 am
 
Forum: Construct 2 General
Topic: Read from 2 different Arrays at the "same time", problem
Replies: 5
Views: 566

Re: ScubaBear

This game is full of so much awesomeness.
by Potato
Sat May 03, 2014 12:15 am
 
Forum: Completed Creations
Topic: ScubaBear
Replies: 25
Views: 3027

Re: [Behavior] moveto

Thanks for fixing it rex, the update so far works great.
You're the best :D
by Potato
Sat Apr 26, 2014 9:31 am
 
Forum: Completed Addons
Topic: [Behavior] moveto
Replies: 405
Views: 117255

Re: [Behavior] moveto

@rexrainbow Rex, occasionally the trigger " On MoveTo HIT TARGET " is triggered even when the X,Y Position of the object is different from the target. (I'm using the latest MoveTo plugin you posted on 1st page & Construct r168) The screenshot and the capx to repro the bug is on attachm...
by Potato
Sat Apr 26, 2014 7:49 am
 
Forum: Completed Addons
Topic: [Behavior] moveto
Replies: 405
Views: 117255

Re: Sprite Font Generator - v2

@blackhornet font like these would benefit from "no-aliasing" option I guess:

http://www.dafont.com/bitmap.php

I'm using your Sprite Font generator v1.12 and so far it still works great :D
by Potato
Tue Apr 22, 2014 9:16 pm
 
Forum: Tools and Resources
Topic: Sprite Font Generator - v3
Replies: 352
Views: 95233

Re: Sprite Font Generator - v2

@DatapawWolf you can use version 1.12 and it still has feature to disable aliasing, it works fine last time I tried it.

I think blackhornet explain it in here about the missing aliasing feature on v2:
viewtopic.php?f=157&t=86546&p=690975&#p690975
by Potato
Tue Apr 22, 2014 5:30 pm
 
Forum: Tools and Resources
Topic: Sprite Font Generator - v3
Replies: 352
Views: 95233
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