Search found 27 matches

Re: Usermedia, loading snapshots into multiple sprites

I think the issue is that each sprite instance refers to an image (animation frame 0) that is replaced by the snapshot. The only way I have managed to fix this is to preset the number of frames (snapshots) in to the default animation for the sprite and load each snapshot in to successive animation f...
by Duckocide
Sat Mar 15, 2014 10:05 pm
 
Forum: How do I....?
Topic: Usermedia, loading snapshots into multiple sprites
Replies: 3
Views: 663

Re: Usermedia, loading snapshots into multiple sprites

I'm having the same issue, so would really appreciate knowing the answer to this?

I've looked at the data URL and they are different with each snap, but each sprite instance just picks up the last snapshot (when using load image URL action on the sprite).
by Duckocide
Sat Mar 15, 2014 6:07 pm
 
Forum: How do I....?
Topic: Usermedia, loading snapshots into multiple sprites
Replies: 3
Views: 663

Re: Random Number Generation

Ahhh found this ... http://www.scirra.com/forum/plugin-randomplus_topic45261.html
by Duckocide
Sat Mar 02, 2013 6:59 pm
 
Forum: How do I....?
Topic: Random Number Generation
Replies: 2
Views: 459

Random Number Generation

Can anyone tell me if there is a way of reseting the seed behind the random system function?<br /><br />I'm doing some procedural content generation and (rather than developing a pseudo random number generator function) was hoping there was a way of setting the start seed for the built in generator?...
by Duckocide
Sat Mar 02, 2013 6:55 pm
 
Forum: How do I....?
Topic: Random Number Generation
Replies: 2
Views: 459

Re: Request: Text Notepad for Events Reference

D'oh!... Thanks :)
by Duckocide
Sat Feb 23, 2013 4:16 pm
 
Forum: Construct 2 General
Topic: Request: Text Notepad for Events Reference
Replies: 8
Views: 487

Re: Request: Text Notepad for Events Reference

Cool - How can I get the expressions panel to display constants, all I see are objects?<br /><br />I do have documentation throughout the project, but the globals (constants) are at the top and the functions et al down the bottom.<br /><br />Your suggestion on notepad is exactly what I have suggeste...
by Duckocide
Sat Feb 23, 2013 3:28 pm
 
Forum: Construct 2 General
Topic: Request: Text Notepad for Events Reference
Replies: 8
Views: 487

Re: Request: Text Notepad for Events Reference

You can't copy paste const / event definition lines in to a comment block. I don;t see how that helps (quickly). To put this in to some perspective. I'm using arrays as the closest thing I can find to a data structure (perhaps object graphs are another feature request?). Anyway, to make array handli...
by Duckocide
Sat Feb 23, 2013 2:10 pm
 
Forum: Construct 2 General
Topic: Request: Text Notepad for Events Reference
Replies: 8
Views: 487

Request: Text Notepad for Events Reference

As construct2 projects get more complex and you are using many constants and arrays to reference data (for example), it would be good to be able to launch "post-it" type windows outside the editor that can hold either text or a render of the events - You can only copy paste event or variable lines i...
by Duckocide
Sat Feb 23, 2013 11:54 am
 
Forum: Construct 2 General
Topic: Request: Text Notepad for Events Reference
Replies: 8
Views: 487

r120: IDE crash when importing sound file (WAV)

<strong>Link to .capx file (required!):</strong><br />n/a<br /><br /><strong>Steps to reproduce:</strong><br />1. Open project<br />2. Import sound file (16 bit WAV) at lowest quality<br /><br /><br /><strong>Observed result:</strong><br />IDE crashes although you can see WAV, Ogg, etc under sounds ...
by Duckocide
Fri Feb 22, 2013 4:48 pm
 
Forum: Closed bugs
Topic: r120: IDE crash when importing sound file (WAV)
Replies: 2
Views: 603

Re: HIGGS - Sub atomic alchemy

[QUOTE=bruspal] Hey great game :)

Simple but addictive concept and very nice music & gfx !

Nice ![/QUOTE]

Glad you think so. It seems to be going quite well. I need to knuckle down and get more levels done. Let me know what level you get to :)
by Duckocide
Sun Feb 10, 2013 10:53 pm
 
Forum: Completed Creations
Topic: HIGGS - Sub atomic alchemy
Replies: 12
Views: 1369
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