Search found 22 matches

Re: Menu Template (dynamic and adaptable)

@roguecore Thanks :-). No all the boxes have the same size based on the size of the original object.
by claurent9
Sun Sep 03, 2017 3:22 pm
 
Forum: Tools and Resources
Topic: Menu Template (dynamic and adaptable)
Replies: 2
Views: 250

Re: Children of Apollo - feedback request

@roguecore Here's a quick feedback (I played only one life with gamepad). The music is good but I found the sound when we fire a bit annoying. The enemy which looks like bat seems a bit too quick comparatively to the bullet speed. The number of enemy look a bit too big and decrease the feeling "...
by claurent9
Sun Aug 20, 2017 5:13 pm
 
Forum: Works in Progress/Feedback Requests
Topic: Children of Apollo - feedback request [Demo Available]
Replies: 13
Views: 518

Menu Template (dynamic and adaptable)

Hi, I made a menu template to easily generate a menu for your games (you just need to write the infos of your buttons in the xml file). You can download it here : https://drive.google.com/open?id=0B-CQs9SaQCHFczRHZ3huVnpiSmM The demo is here : https://www.scirra.com/arcade/tutorial-games/quick-menu-...
by claurent9
Sun Jun 18, 2017 3:10 pm
 
Forum: Tools and Resources
Topic: Menu Template (dynamic and adaptable)
Replies: 2
Views: 250

Re: How do I associate a file with my construct application

I did it :
https://www.scirra.com/forum/viewtopic.php?f=157&t=190878

I used a cmd file as a launcher to copy the path and the name of the file in a parameter file and used NWjs to read this parameter file to edit my json.
by claurent9
Sun Apr 23, 2017 4:40 pm
 
Forum: How do I....?
Topic: How do I associate a file with my construct application
Replies: 5
Views: 143

Array editor

I made a tool to edit json files used in construct 2 array. This tool can be used as an windows application (with right click -> Open in windows explorer or right click open directly in construct 2). To do that you must : * Export it with NWjs plugin (and copy the version you want in your applicatio...
by claurent9
Sun Apr 23, 2017 4:37 pm
 
Forum: Tools and Resources
Topic: Array editor
Replies: 0
Views: 122

Re: How do I associate a file with my construct application

@Maukka yes that's it ! Thanks for translating :-)
by claurent9
Wed Apr 19, 2017 8:15 pm
 
Forum: How do I....?
Topic: How do I associate a file with my construct application
Replies: 5
Views: 143

Re: How do I associate a file with my construct application

A small reply to myself to put my message in the top of the board, but maybe there's no way to use an html5 program like that...
by claurent9
Tue Apr 18, 2017 8:32 pm
 
Forum: How do I....?
Topic: How do I associate a file with my construct application
Replies: 5
Views: 143

How do I associate a file with my construct application

Hi, I made a tools to edit the json used to load array in my projects ( https://www.scirra.com/arcade/other-games/editarrayjson-13080 ) it work's well but... I would like to know if there's a way to use it as a "true" software : use the "open with" function from windows or the &q...
by claurent9
Mon Apr 17, 2017 6:40 am
 
Forum: How do I....?
Topic: How do I associate a file with my construct application
Replies: 5
Views: 143

Re: Family and Pathfinding - Obstacle solid and custom

@plinkie @Ashley Thank you for your answers. I just tried using a second behaviour but it doesn't seem to work differently. I'll try harder this week-end (perhaps I'm a bit too tired this evening).
by claurent9
Mon Feb 20, 2017 9:43 pm
 
Forum: Closed bugs
Topic: Family and Pathfinding - Obstacle solid and custom
Replies: 3
Views: 441

Family and Pathfinding - Obstacle solid and custom

Problem Description When I put two different objects in a same family with pathfinding behavior on the familie it seem's impossible to use one with the paramters obstacle as custom and the other as solid. Is-it a bug ou wanted by design ? Steps to Reproduce Bug ⋅ First test 2 sprites in t...
by claurent9
Sun Feb 19, 2017 2:50 pm
 
Forum: Closed bugs
Topic: Family and Pathfinding - Obstacle solid and custom
Replies: 3
Views: 441
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