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Re: Everything flickers when camera moves?

Please help; the resulting game is unpublishable due to this.
by HellMax
Wed Nov 01, 2017 7:43 pm
 
Forum: Construct 2 General
Topic: Everything flickers when camera moves?
Replies: 4
Views: 180

Everything flickers when camera moves?

https://www.youtube.com/watch?v=ly9-2vXKGD4 The situation is described by the video above. I am using Linear sampling w/o pixel rounding (enabling PR doesn't change much). I very much doubt that that's how it's supposed to be. Not only the background is absolutely unusable for a game project; but al...
by HellMax
Mon Oct 30, 2017 7:49 pm
 
Forum: Construct 2 General
Topic: Everything flickers when camera moves?
Replies: 4
Views: 180

Re: Linear sampling blurs out sprites? (but not background?)

Okay, here's what Im talking about. http://helldeveloper.weebly.com/uploads/6/0/6/6/6066363/published/scale1.png?1509384825 Situation 1 - scale 1, rotation 0. Looks slick af. http://helldeveloper.weebly.com/uploads/6/0/6/6/6066363/published/scale0-5.png?1509384823 Situation 2 - zoomed out and magnif...
by HellMax
Mon Oct 30, 2017 5:37 pm
 
Forum: Construct 2 General
Topic: Linear sampling blurs out sprites? (but not background?)
Replies: 7
Views: 154

Re: Linear sampling blurs out sprites? (but not background?)

Furthermore, I'm not only talking about borders
The whole sprite looks as though a "Blur" filter has been applied on top, whether its rotated or zoomed out. Looks really bad. Please explain how to avoid :/

newt wrote:You mean when its rotated?

When it's zoomed out.
by HellMax
Sun Oct 29, 2017 10:21 pm
 
Forum: Construct 2 General
Topic: Linear sampling blurs out sprites? (but not background?)
Replies: 7
Views: 154

Re: Linear sampling blurs out sprites? (but not background?)

@newt
How come the background doesn't get blurred so bad?
by HellMax
Sun Oct 29, 2017 8:26 pm
 
Forum: Construct 2 General
Topic: Linear sampling blurs out sprites? (but not background?)
Replies: 7
Views: 154

Linear sampling blurs out sprites? (but not background?)

Here's a table of my configs and situations. http://helldeveloper.weebly.com/uploads/6/0/6/6/6066363/published/table.png?1509282080 Situation 1 looking crisp; all good. Situation 2 the sprite is rotated by one angle and looks approx x3 times worse . Situation 3 the background (TileMap) got pixelated...
by HellMax
Sun Oct 29, 2017 1:01 pm
 
Forum: Construct 2 General
Topic: Linear sampling blurs out sprites? (but not background?)
Replies: 7
Views: 154

Re: How do I make Physics forces equal? (symmetrical)

I was trying to go for slightly more realism (in cases of impact)
Okay, i'll make a temp fix of making just one force - but if anyone has a solution - please provide it :o
by HellMax
Mon Oct 23, 2017 1:21 pm
 
Forum: How do I....?
Topic: How do I make Physics forces equal? (symmetrical)
Replies: 2
Views: 123

How do I make Physics forces equal? (symmetrical)

http://helldeveloper.weebly.com/uploads/6/0/6/6/6066363/wtphysics.zip (project) I have made 2 symmetrical Image points on my sprites, and I am applying equal forces simultaneously to both (to move the Sprite like a car). Unfortunately, it keeps sliding to one side no matter how I move the image poi...
by HellMax
Mon Oct 16, 2017 6:15 pm
 
Forum: How do I....?
Topic: How do I make Physics forces equal? (symmetrical)
Replies: 2
Views: 123

Re: How do I make Physics speed constant?

thanks, will try making dampening 0; although only for testing, since the situation needs the object to slow down in time :/
by HellMax
Sat Oct 14, 2017 11:59 am
 
Forum: How do I...?
Topic: How do I make Physics speed constant?
Replies: 3
Views: 123

How do I make Physics speed constant?

Greetings! I have a physical object (characteristics included); and I apply exactly 1 force to it every tick. Unfortunately, instead of getting a stable speed as a result, I get it jumping from 0 to 0.25. How do I make it stable (or at least more stable) http://helldeveloper.weebly.com/uploads/6/0/6...
by HellMax
Fri Oct 13, 2017 5:43 pm
 
Forum: How do I...?
Topic: How do I make Physics speed constant?
Replies: 3
Views: 123
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