Search found 19 matches

Re: Identify Collision IIDs

..he lied...

Just wanted to say that works perfectly, vee.
by Superelastic
Tue Feb 12, 2013 5:52 pm
 
Forum: How do I....?
Topic: Identify Collision IIDs
Replies: 8
Views: 618

Re: Identify Collision IIDs

Heh, fixed - had to opt in to betas on the free version then it updates both.

I'll stop replying to myself now....
by Superelastic
Tue Feb 12, 2013 5:36 pm
 
Forum: How do I....?
Topic: Identify Collision IIDs
Replies: 8
Views: 618

Re: Identify Collision IIDs

Hmm, just found this:<br /><br />Beta updates & x64 support<br />We initially launched on Steam with r114, the latest stable release. However you can now also opt in to beta updates and get r117 via Steam. Just right-click on Construct 2 in your Steam library, select Properties, and in the Beta tab ...
by Superelastic
Tue Feb 12, 2013 5:32 pm
 
Forum: How do I....?
Topic: Identify Collision IIDs
Replies: 8
Views: 618

Re: Identify Collision IIDs

Thanks vee - I think you're single handedly mentoring me!

Unfortunately, my Steam (personal) version of Construct 2 is 114 and your capx is saved in 118. Hopefully, Steam will update soon....

I understand the logic though, so will have a crack anyway.
by Superelastic
Tue Feb 12, 2013 5:28 pm
 
Forum: How do I....?
Topic: Identify Collision IIDs
Replies: 8
Views: 618

Re: Identify Collision IIDs

Hmm, the image link doesn't seem to work:

http://imageshack.us/photo/my-images/715/collisionl.png/
by Superelastic
Tue Feb 12, 2013 5:14 pm
 
Forum: How do I....?
Topic: Identify Collision IIDs
Replies: 8
Views: 618

Identify Collision IIDs

Hi folks<br /><br />I have a slight problem identifying both instances of the same object when they collide.<br /><br />This approach brings back identical IIDs:<br /><br /><img src="http://imageshack.us/photo/my-images/715/collisionl.png" border="0" /><br /><br />Hopefully, I've just messed up...
by Superelastic
Tue Feb 12, 2013 5:13 pm
 
Forum: How do I....?
Topic: Identify Collision IIDs
Replies: 8
Views: 618

Re: Spawn Overlap Problem

Indeed, only solved by sticking Mobs in a family.
by Superelastic
Mon Feb 11, 2013 11:22 pm
 
Forum: How do I....?
Topic: Spawn Overlap Problem
Replies: 8
Views: 477

Re: Spawn Overlap Problem

Thanks again, vee. I'll have a go at using families.
by Superelastic
Mon Feb 11, 2013 10:42 am
 
Forum: How do I....?
Topic: Spawn Overlap Problem
Replies: 8
Views: 477

Re: Spawn Overlap Problem

Haven't tried sharing a non image file on here.....

https://www.dropbox.com/s/mi3awr2r9o9kzaj/Alife2.capx

Let's see if that works.

Be warned, you may find my programming painfully naive.
by Superelastic
Mon Feb 11, 2013 9:29 am
 
Forum: How do I....?
Topic: Spawn Overlap Problem
Replies: 8
Views: 477

Re: Spawn Overlap Problem

Thanks for the feedback vee.

That's much more efficient than messing about with maths. However, they still spawn on top of each other. Am using imagepoint 1.
by Superelastic
Mon Feb 11, 2013 9:18 am
 
Forum: How do I....?
Topic: Spawn Overlap Problem
Replies: 8
Views: 477
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