Search found 12 matches

Re: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

Loving this plugin, but I think I'm running in to some of the shadowing "issues" with three.js: * Is there any way to 'fake' how a point light might cast shadows with a combination of spot lights? * I'm using an alpha-transparent diffuse map on a plane for my characters so they get lit cor...
by UnusualCadence
Fri Aug 14, 2015 4:17 pm
 
Forum: Completed Addons
Topic: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]
Replies: 1937
Views: 254200

Re: [PLUGIN] Canvas

Aha, I guess there is something under the hood that's not quite right. Thanks for taking a look in to it, R0j0hound, much appreciated! :)
by UnusualCadence
Mon Mar 23, 2015 9:39 pm
 
Forum: Completed Addons
Topic: [PLUGIN] Canvas
Replies: 621
Views: 173317

Re: [PLUGIN] Canvas

It's a bit of an odd one as I'm aware the Roguelike object isn't more than a data array, so shouldn't have any bearing on Canvas! All I'm doing is pasting a light radius "Sprite" in to a Canvas, and then that Canvas in to a main Canvas. I've tried disabling WebGL but it produces the exact ...
by UnusualCadence
Sun Mar 22, 2015 3:41 pm
 
Forum: Completed Addons
Topic: [PLUGIN] Canvas
Replies: 621
Views: 173317

Re: [PLUGIN] Canvas

Hello! I've hit upon a weird bug it seems with the Canvas plugin - it really doesn't seem to like the Roguelike plugin ( https://www.scirra.com/forum/roguelike-plugin-c2-rot-js-interface_t118452 ) being added or used in the same project! I'm getting this error: Uncaught TypeError: Cannot read proper...
by UnusualCadence
Sat Mar 21, 2015 4:29 pm
 
Forum: Completed Addons
Topic: [PLUGIN] Canvas
Replies: 621
Views: 173317

Re: [!!! UPDATED !!!] Q3D V-2.3 Plugins

@QuaziGNRLnose Ah that is great to hear! I'm doing an orthographic camera/pixel art project so keeping the lights disabled when not near the viewport should be an easy optimisation. 2.3 is really great to use, I'm a very happy bunny with the lights and sprite plugins! Once you've wrapped your head a...
by UnusualCadence
Mon Jan 12, 2015 10:00 am
 
Forum: Completed Addons
Topic: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]
Replies: 1937
Views: 254200

Re: [!!! UPDATED !!!] Q3D V-2.3 Plugins

This is a forward renderer not a deferred renderer, so more lights will kill performance extremely and are not supportet by some graphics cards. This is a limitation in all graphic engines with forward rendering. There are some ways to use more in some engines. Ah yes - the drawcalls are going to n...
by UnusualCadence
Sun Jan 11, 2015 11:53 pm
 
Forum: Completed Addons
Topic: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]
Replies: 1937
Views: 254200

Re: [!!! UPDATED !!!] Q3D V-2.3 Plugins

This is a great update, thank you for the hard work! Edit: Yep, this is getting really easy to use now! It's great to see the wireframe lights and models in the editor, super super useful for setting things up! I love being able to add textures in the animation editor, really happy with how this has...
by UnusualCadence
Sun Jan 11, 2015 8:00 pm
 
Forum: Completed Addons
Topic: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]
Replies: 1937
Views: 254200

How do I use a sprite to mask a Shadow Light?

Hello! I've been bashing my head against this all day, possibly because I'm missing something obvious! Because the Shadow Lights don't have any fall-off over distance I'm trying to set a few of them up on separate layers, using a white-to-transparent gradient with "Source In" set on the sh...
by UnusualCadence
Sun Jan 04, 2015 8:22 pm
 
Forum: How do I....?
Topic: How do I use a sprite to mask a Shadow Light?
Replies: 0
Views: 236

Re: [!!! UPDATED !!!] Q3D V-2.2 Plugins

This is a pretty great plugin! I was wondering - and I might have missed something obvious here - but is it possible to use the "Q3D Model" plugin to reference geometry made with the "Q3D Master", rather than having to use a basic box/sphere model as in the examples? Being able t...
by UnusualCadence
Sat Jan 03, 2015 9:22 am
 
Forum: Completed Addons
Topic: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]
Replies: 1937
Views: 254200

Re: Roguelike plugin - C2 rot.js interface

Actually this is just my inexperience with Construct, I've gotten the pathfinding plugin to do what I want now! I guess the roguelike's pathfinding is more useful for setting up locked doors and exits/entrances. Lots of good stuff here, thanks so much :)
by UnusualCadence
Mon Nov 03, 2014 10:53 pm
 
Forum: Completed Addons
Topic: Roguelike plugin - C2 rot.js interface
Replies: 41
Views: 13319
Next

Return to advanced search