Search found 261 matches

Re: How do I keep the char's slide while passing through wal

Okay, so what if you set it up so that while slide boolean is true > every frame the player is under the wall the deceleration is set to 0 or 1 (or something really low) > else deceleration set to whatever you have it set at now, so that they move at constant speed until the end of the wall and the...
by lukezero
Sun Jul 09, 2017 9:02 pm
 
Forum: How do I....?
Topic: How do I keep the char's slide while passing through wall?
Replies: 12
Views: 359

Re: How do I keep the char's slide while passing through wal

Hi @mikehive!

My character's slide can only be executed during his run (two taps in the directional, which double his speed while pressed).

The run and slide abilities use distinct boolean variables and the slide uses deceleration to slow the character down gradually.
by lukezero
Sun Jul 09, 2017 8:36 pm
 
Forum: How do I....?
Topic: How do I keep the char's slide while passing through wall?
Replies: 12
Views: 359

Re: Metroidvania Judgement Project WIP

Great job! :D
by lukezero
Sun Jul 09, 2017 6:15 pm
 
Forum: Works in Progress/Feedback Requests
Topic: Metroidvania Judgement Project WIP
Replies: 144
Views: 23506

Re: Rec Jp Fight

Hey dude! I saw your game while researching C2 tutorials on YouTube and I really enjoyed it. :D I think you can develop a fighting game that plays with the Brazilian regions stereotypes. OBS.: Laughs a lot with the rivalry between Recife and João Pessoa (although I think there is more between JP and...
by lukezero
Sun Jul 09, 2017 6:12 pm
 
Forum: Works in Progress/Feedback Requests
Topic: Rec Jp Fight
Replies: 21
Views: 1629

How do I keep the char's slide while passing through wall?

Hi devdudes! ^_ ^ My game's character has a sliding movement to pass under narrow walls, similar to the classic MegaMan. However, depending on the starting point of the slide, this movement may stop while the character is still going through the wall. What would be the best routine to make the chara...
by lukezero
Sun Jul 09, 2017 1:30 pm
 
Forum: How do I....?
Topic: How do I keep the char's slide while passing through wall?
Replies: 12
Views: 359

Problem between Tiled Background object and Parallax effect

Hi guys! ^_^ Why the TiledBackground object I put in the parallax Layer (Foreground) is getting incomplete from the middle of the stage to the end? It's worth pointing out that I'm using five layers in my game: HUD (0,0), Foreground (150,100), Platform (100,100), Background_1 (100,100), and Backgrou...
by lukezero
Fri Jul 07, 2017 8:51 pm
 
Forum: How do I....?
Topic: Problem between Tiled Background object and Parallax effect
Replies: 1
Views: 87

Re: What is the best way to work many Stages and Event Sheet

plinkie wrote:Yep, it's easy when you know how! Good luck. :D


Hell yeah! :lol:
by lukezero
Fri Jul 07, 2017 1:52 am
 
Forum: How do I....?
Topic: [SOLVED] Best way to work many Stages and Event Sheets?
Replies: 6
Views: 134

Re: What is the best way to work many Stages and Event Sheet

Have an event sheet for Character, with all the generic character events. Then on your event sheet for Stage 1, right-click, include event sheet, Character. This Stage 1 event sheet now acts as though the Character events are also in there. Thanks, @plinkie dude! :D This time the solution is much e...
by lukezero
Fri Jul 07, 2017 1:47 am
 
Forum: How do I....?
Topic: [SOLVED] Best way to work many Stages and Event Sheets?
Replies: 6
Views: 134

Re: What is the best way to work many Stages and Event Sheet

Yeah 2. Every layout has its own event sheet for stage-specific stuff. Anything to do with characters, inventory, menus, other general stuff can have their own event sheets and be 'included' at the top. Thanks one more time for the great help, @plinkie! :D But how exactly do I do it? In other words...
by lukezero
Fri Jul 07, 2017 1:36 am
 
Forum: How do I....?
Topic: [SOLVED] Best way to work many Stages and Event Sheets?
Replies: 6
Views: 134
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