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Re: How do I make a good beat 'em up "dashing attack"?

TheFaith30 wrote:any capx please?


Sorry dude, in that case, I cannot share my CAPX with you because it's all my game project.

However, we described exactly in this thread what has to be done.

If you have any questions, feel free to ask. ;)
by lukezero
Mon Jun 19, 2017 1:49 pm
 
Forum: How do I....?
Topic: [SOLVED] How do I make a good beat 'em up "dashing attack"?
Replies: 19
Views: 849

Re: How do I make a good beat 'em up "dashing attack"?

Hey, glad you figured it out. Was away or I would have replied earlier. Anyways, since you're using the platform behaviour you shouldn't use dt. All behaviours use delta time automatically. Thanks one more time, @ErekT! :D Now I'm using the DT with the platform behaviour. Do you think this could le...
by lukezero
Sun Jun 18, 2017 4:59 pm
 
Forum: How do I....?
Topic: [SOLVED] How do I make a good beat 'em up "dashing attack"?
Replies: 19
Views: 849

Re: How do I make a good beat 'em up "dashing attack"?

I did it! :D The problem was just the condition to finalize the dashing attack, that before was the end of the dash attack animation and now is the zero velocity. I still don't understand why the C2 didn't allow the operation by the end of the animation. If anyone can explain, I'm open to explanatio...
by lukezero
Sun Jun 18, 2017 2:52 pm
 
Forum: How do I....?
Topic: [SOLVED] How do I make a good beat 'em up "dashing attack"?
Replies: 19
Views: 849

Re: How do I make a good beat 'em up "dashing attack"? (SOLV

I'm almost there, after deactivate/activate some Character moviment groups.

I'm so rusty...
by lukezero
Sun Jun 18, 2017 12:33 am
 
Forum: How do I....?
Topic: [SOLVED] How do I make a good beat 'em up "dashing attack"?
Replies: 19
Views: 849

Re: How do I make a good beat 'em up "dashing attack"?

Assuming you've structured your game logic something like this... Each fighter uses states for different actions and attack moves i.e.: Fighter.State == STATE_RUNNING, STATE_ATTACKING, etc... Fighter.AttackType == ATTACK_DASH, ATTACK_PUNCH, ATTACK_KICK, etc... ... you can check the state and determ...
by lukezero
Sat Jun 17, 2017 7:53 pm
 
Forum: How do I....?
Topic: [SOLVED] How do I make a good beat 'em up "dashing attack"?
Replies: 19
Views: 849

Re: How do I make a good beat 'em up "dashing attack"?

I still haven't been able to do it. I don't know where I'm going wrong. :cry: The attack during the race has to slow down until it stops completely in a short time. The animation of the attack remains until the speed reaches zero, changing to the normal state of the character next. http://i68.tinypi...
by lukezero
Sat Jun 17, 2017 3:50 pm
 
Forum: How do I....?
Topic: [SOLVED] How do I make a good beat 'em up "dashing attack"?
Replies: 19
Views: 849

Re: How do I make a good beat 'em up "dashing attack"?

Assuming you've structured your game logic something like this... Each fighter uses states for different actions and attack moves i.e.: Fighter.State == STATE_RUNNING, STATE_ATTACKING, etc... Fighter.AttackType == ATTACK_DASH, ATTACK_PUNCH, ATTACK_KICK, etc... ... you can check the state and determ...
by lukezero
Sat Jun 17, 2017 3:22 pm
 
Forum: How do I....?
Topic: [SOLVED] How do I make a good beat 'em up "dashing attack"?
Replies: 19
Views: 849

Re: How do I make a good beat 'em up "dashing attack"?

Hi, I understand. I think the cooldown system I suggested would do that. So if the player is clicking or tapping too slow the player will not get the special attack. If the player is doing fast according to the cooldown rules, then this attack happens and you can choose exactly what happens such as...
by lukezero
Sat Jun 17, 2017 3:19 pm
 
Forum: How do I....?
Topic: [SOLVED] How do I make a good beat 'em up "dashing attack"?
Replies: 19
Views: 849

Re: How do I make a good beat 'em up "dashing attack"?

Hi, I will try. Isn't it simply creating 2 GLOBAL variables such as Cooldown_1 and Cooldown_2 because I imagine you want your combo attacks to require fast pressing of a specific instance Then you can say on press #1 you do your attack and also set Cooldown_1 to say 0.5 seconds Then if Cooldown_1 =...
by lukezero
Fri Jun 16, 2017 11:11 pm
 
Forum: How do I....?
Topic: [SOLVED] How do I make a good beat 'em up "dashing attack"?
Replies: 19
Views: 849
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