Search found 286 matches

Re: Documentation for running NW.js games on Linux?

Did you compile your game in C3 or C2? @Ashley I'm using C3. Originally, i had to build an export to 32-bit Linux from a Windows system as it kept on crashing the browser (could be a bug...) and then download it to the Linux system from another location. Next, i litterally was able to build it dire...
by Cryptwalker
Mon Nov 06, 2017 1:46 am
 
Forum: How do I...?
Topic: Documentation for running NW.js games on Linux?
Replies: 9
Views: 780

Re: Documentation for running NW.js games on Linux?

3. Double click on the file named "nw", and from your File Manager select Open With "Terminal Eliminator". Alternatively you could just right click on the "nw" file, and select Open With "Terminal Eliminator". Either way your game should start right up. Are y...
by Cryptwalker
Sat Nov 04, 2017 5:03 pm
 
Forum: How do I...?
Topic: Documentation for running NW.js games on Linux?
Replies: 9
Views: 780

Re: Lolz Invaders

@NetOne - now....that looks like one hell of a demo ready to be played by me. The set up for whats going to happen looks awesome already. That beam weapon is beast though. Looking good man, keep at it!!!!!
by Cryptwalker
Sat Nov 04, 2017 4:27 pm
 
Forum: Works in Progress/Feedback Requests
Topic: Lolz Invaders
Replies: 27
Views: 3215

Re: XBOX ONE UWP performance?

Figured it out!!!! So yeah...turns out it was my installation of Visual Studios 2017 after all. I noticed there was this ominous yellow flag at the top right of the screen in Visual Studios. Not that i cared much for it but i clicked on it anyways and it notified me of an updates for Visual Studios ...
by Cryptwalker
Wed Nov 01, 2017 11:58 pm
 
Forum: General Discussion
Topic: XBOX ONE UWP performance?
Replies: 87
Views: 8417

Re: XBOX ONE UWP performance?

@Studio Mercato Thanks but still not working. I did noticed in the project file, the ToolsVersion and VisualStudioVersion were both set to 14, however the current latest version of VS2017 is at 15.2. I made the updates, and still....same issue. Not sure what the heck is going on here. Weird thing is...
by Cryptwalker
Wed Nov 01, 2017 9:15 pm
 
Forum: General Discussion
Topic: XBOX ONE UWP performance?
Replies: 87
Views: 8417

Re: XBOX ONE UWP performance?

Alright so i'm having trouble trying to get C3 exported projects to load in VS2017 for the new update. I usually just use VS2015 as it just loads the project instantly. Anyone else having this issue?

Image
by Cryptwalker
Wed Nov 01, 2017 3:17 pm
 
Forum: General Discussion
Topic: XBOX ONE UWP performance?
Replies: 87
Views: 8417

Re: XBOX ONE UWP performance?

I need to get back into this...been playing around with the Raspberry Pi these past few weeks that I haven't gotten a chance to test any updates yet. Kinda curious to see any performance improvements though.
by Cryptwalker
Mon Oct 30, 2017 7:27 pm
 
Forum: General Discussion
Topic: XBOX ONE UWP performance?
Replies: 87
Views: 8417

Re: One Tap Jumper (platformer)

This game is solid :). Simplistically is what makes it great.
by Cryptwalker
Thu Oct 12, 2017 10:46 pm
 
Forum: Works in Progress/Feedback Requests
Topic: One Tap Jumper (platformer)
Replies: 11
Views: 1171

Re: C3 on Mac - your experiences

So i loaded up your project on my MacBook Pro and my Dell XPS (9560) and ran them side by side on C3. I had to add a full screen toggle to the game as I don't like manually resizing it in preview. When it ran, both were pretty much identical. Didn't see any lagging or stuttering but i did noticed a ...
by Cryptwalker
Thu Oct 05, 2017 7:13 am
 
Forum: General Discussion
Topic: C3 on Mac - your experiences
Replies: 14
Views: 993
PreviousNext

Return to advanced search