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Re: XBOX ONE UWP performance?

@Cryptwalker Your performance there (second test vid) actually looks great for C2/3, I am surprised it's running that well on an Xbox + Edge combo. Yah i was quite surprised at how well it ran after that. It was just that initial deployment that ran slow. All others runs were pretty much perfect. I...
by Cryptwalker
Thu Sep 21, 2017 9:02 pm
 
Forum: General Discussion
Topic: XBOX ONE UWP performance?
Replies: 86
Views: 7291

Re: Raider

Eh...the dropbox changed messed up all my public images. Luckily it was still fixable.

Anyways, here's a clip of Raider running on Xbox One :
https://twitter.com/r_a51/status/910741172603236352
by Cryptwalker
Thu Sep 21, 2017 6:42 am
 
Forum: Works in Progress/Feedback Requests
Topic: Raider
Replies: 8
Views: 685

Re: XBOX ONE UWP performance?

So with all this buzz about UWP performance, i decided to export my little project to UWP on the Xbox One just to see how (bad) it'll actually run. After exporting it out from C3, running it on the local machine (my current laptop) in Visual Studios had meh performance...maxing at 40fps and controls...
by Cryptwalker
Thu Sep 21, 2017 6:32 am
 
Forum: General Discussion
Topic: XBOX ONE UWP performance?
Replies: 86
Views: 7291

Re: Construct as a unity editor extension.

2) Apart from UWP and WiiU, C2 can't deploy to consoles. I know console may be a bit of a long shot anyway, but with GMS the possibility is there at least. Well....aside from porting to the PS4, thats really the only difference in console export that C2/C3 can't do (yet). Actually i think GMS1 migh...
by Cryptwalker
Mon Sep 18, 2017 2:24 am
 
Forum: General Discussion
Topic: Construct as a unity editor extension.
Replies: 85
Views: 6362

Re: XBOX ONE UWP performance?

NetOne wrote:the lambo is back on the table......


Image
by Cryptwalker
Sat Sep 16, 2017 5:33 am
 
Forum: General Discussion
Topic: XBOX ONE UWP performance?
Replies: 86
Views: 7291

Re: Construct as a unity editor extension.

To be fair, in my projects (though nothing thoroughly completed) I haven't actually hit any troubling slowdowns or jankiness that appears to affect so many here. Probably due to the fact that my projects are usually NES style pixel based with the resolution set at 320x180px. This is with heavy use o...
by Cryptwalker
Fri Sep 15, 2017 5:34 am
 
Forum: General Discussion
Topic: Construct as a unity editor extension.
Replies: 85
Views: 6362

Re: Koto 箏 | Relaxing musical game

I zenned out on this for a bit. Cool stuff.
by Cryptwalker
Mon Sep 11, 2017 11:29 pm
 
Forum: Your Construct 3 Creations
Topic: Koto 箏 | Relaxing musical game
Replies: 5
Views: 432

Re: Is Construct 3 going to be available to download?

So we HAVE to do this stuff online until the download version is out? Well technically, the "online" version is downloaded it to your system in order to actually run it. Once it's fully downloaded (it'll let you know when it's done), it can be used offline - if that's basically your main ...
by Cryptwalker
Mon Sep 11, 2017 6:50 pm
 
Forum: General Discussion
Topic: Is Construct 3 going to be available to download?
Replies: 14
Views: 1742

Re: Better support for Nw.js game executables?

Eisenhans wrote: If a youtube reviewer like John Bain or Indiegamerchick or someone of that caliber comes across "leftover debug tools in a release build" by accident, they will rip you a new butthole.


Hell if my game was awesome enough to get reviewed by them at all then I'd be pretty psyched 8-) .
by Cryptwalker
Mon Sep 11, 2017 1:08 am
 
Forum: General Discussion
Topic: Better support for Nw.js game executables?
Replies: 7
Views: 329

Re: Better support for Nw.js game executables?

You have reasonable suggestions. I suggest you get them on here : https://construct3.ideas.aha.io/
by Cryptwalker
Sun Sep 10, 2017 1:36 am
 
Forum: General Discussion
Topic: Better support for Nw.js game executables?
Replies: 7
Views: 329
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