Search found 280 matches

Re: No Construct 3 on a Mac Mini

You have to manually enable Web-GL in Chrome.
by Cryptwalker
Sat Sep 09, 2017 7:20 pm
 
Forum: General Discussion
Topic: [SOLVED] No Construct 3 on a Mac Mini - webgl
Replies: 2
Views: 194

Re: Is Construct 3 going to be available to download?

Bobbyneal100 wrote:Hope so. Because me and my crew are ready to use the engine.

Whats stopping you from using it now?

Plus, when we make a game using C3, will our project run Mac and Linux without configurations?

Yes give it a try : https://www.construct.net/make-games/free-trial
by Cryptwalker
Thu Sep 07, 2017 2:18 am
 
Forum: General Discussion
Topic: Is Construct 3 going to be available to download?
Replies: 14
Views: 1755

Re: Multiple Preview Windows Without Remote Preview?

MorrisFeldman wrote:... and cannot preview in NW.js window anymore.


I want this feature back too. I use to preview in a second monitor using NW.js and all i had to do was just hit F5 each time without having to close anything. Very nice. Can't do this with C3 and it sucks.
by Cryptwalker
Mon Sep 04, 2017 4:06 am
 
Forum: General Discussion
Topic: Multiple Preview Windows Without Remote Preview?
Replies: 4
Views: 191

Re: [Devlog] NES style ninja platformer - Cyber Shadow

Is this still being built in C2? Or has it been port to C3 yet?
by Cryptwalker
Sun Sep 03, 2017 7:57 pm
 
Forum: Works in Progress/Feedback Requests
Topic: [Devlog] NES style ninja platformer - Cyber Shadow
Replies: 92
Views: 13413

Re: Prime Mover - A ZX Spectrum-style platformer

Good stuff here :)
by Cryptwalker
Fri Aug 25, 2017 12:21 am
 
Forum: Completed Creations
Topic: Prime Mover - A ZX Spectrum-style platformer
Replies: 13
Views: 963

Re: Ludum Dare game - Fuse Cell Shmup

Nice artwork!
by Cryptwalker
Thu Aug 03, 2017 1:09 pm
 
Forum: Completed Creations
Topic: Ludum Dare game - Fuse Cell Shmup
Replies: 2
Views: 136

NW.js issue with C2 project imported to C3...Blank Window

Gonna try this here...... So i imported a project that I originally built in C2 into C3. Runs great without any issues in the preview popup and browser tab (aside from the weird setcolor thing but no biggie). But when i exported it to NW.js and run it from the desktop, i just get a blank window and ...
by Cryptwalker
Sat Jul 29, 2017 6:48 am
 
Forum: General Discussion
Topic: NW.js issue with C2 project imported to C3...Blank Window
Replies: 0
Views: 90

Re: Full screen in Preview/saving locally

1. I usually assign key to toggle to fullscreen, specifically the tilde key. This way, when I run the game I just hit the tilde key right away to bring to full screen. Hit it again to toggle back to window. I use to do this with C2, works just as well with C3. Only weird thing is that each time i do...
by Cryptwalker
Wed Jul 26, 2017 8:10 pm
 
Forum: General Discussion
Topic: Full screen in Preview/saving locally
Replies: 3
Views: 100

Re: XBOX ONE UWP performance?

Just LAUNCHING Sombrero takes about 300MB, and that's with loading most of the assets manually after start and nothing on the layout - just playing a video takes 300MB. I could have sworn you had a video of Sombrero running on Xbox One and it was actually running quite smoothly....or was i mistaken...
by Cryptwalker
Wed Jul 26, 2017 3:29 am
 
Forum: General Discussion
Topic: XBOX ONE UWP performance?
Replies: 86
Views: 7320
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