SecArx [Dungeon / Puzzle] [WIP]

Show us your works in progress and request feedback

Post » Sun Feb 22, 2015 2:36 pm

Hello Constructors,
I'm working on a little dungeon game with a few puzzles.
I've add some basics but there is a huge list of things i need to do.

Story:
You wake up in a dungeon with 3 bombs, a sword and a bow but no arrows.
Purpose or luck?
Your mission is to escape out of the dungeon.

Features:
Option to change the language
Support xbox-controller
3 weapons (sword / bomb / bow )

To-Do:
Map
Npcs
Respawn and save system
A lot of graphics / animations
and more

Controls:
Keyboard:
Arrow-Keys to move
Space to use the weapon
B to drink a potion
C and V to choose a weapon

Gamepad:
D-Pad to move
A-Button to use weapon
B-Button potion
Shoulder buttons (LB & RB) to choose a weapon

Test:
Demo
Last edited by Muffinmax on Tue Mar 03, 2015 11:19 am, edited 7 times in total.
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Post » Mon Feb 23, 2015 8:44 pm

Add:
a golden chest with random loot (potion, bombs, arrows)
moveable stones
a few tiles
a really simple startscreen
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Post » Tue Feb 24, 2015 8:48 pm

Add:
A tower (shoots in 4 directions)
Moving spikes
Both are sprites of a zelda game
A switch to open doors with a block

SecArx_GameScreen_4.PNG


SecArx_GameScreen_3.PNG
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Post » Fri Feb 27, 2015 12:46 am

Add:
Random moving ai
Loot
Signs without text

Part of the first Stage without monsters..
SecArx_GameScreen_5.PNG
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Post » Fri Feb 27, 2015 5:13 am

Good job Muffinmax! It's shaping up quite well.
I noticed a bug in that when you blow a hole in the wall the adjacent room lights up, but if you leave and come back the room is blackened out but you can still enter it.

Keep up the good work though! :)
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Fri Feb 27, 2015 10:32 pm

Thanks @ryanrybot
I fixed it :D

Add:
Xbox-controller-support
(only tested with a xbox one controller)
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Post » Tue Mar 03, 2015 11:20 am

Add:
2 rooms
torch object but no lighteffect
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