Secondary animation after jump

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Post » Tue Oct 21, 2014 7:23 am

Hi all,

I want my character to duck for a second after the jump. He has to finish the animation even if left/right is pressed by the player in the meantime. I use variables to determine if he's facing left or right but i cant seem to do it right. Any ideas?
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Post » Tue Oct 21, 2014 7:38 am

how about disabling the input while your character is ducking ?
"If you want to move a mountain tomorrow, you should start by lifting stones today."
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Post » Tue Oct 21, 2014 7:51 am

Puntodamar - can i disable "on touch" events also? Seems promising
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Post » Tue Oct 21, 2014 8:28 am

i think no, but you can use boolean,
when the player touch something, use boolean to determine whether your character is ducking or not.
"If you want to move a mountain tomorrow, you should start by lifting stones today."
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