security and piracy

Ideas and discussion about publishing and distributing your games

Post » Thu Sep 17, 2015 1:16 pm

http://www.gamasutra.com/blogs/MaryMin/ ... Mortem.php

This article is about an example of a game being pirated in China. And how the original developer reacted to get the copy off the Chinese market place.


I was just reading other threads on the same topic and here are some selected highlights :)
- piracy: you would not earn money from the pirates anyway
- google play is full with reskinned direct clones
- if other people clone your game, it means you are doing well (hooray for you^^)
- if anyone (who is capable enough) wants to steal your assets, they will get it
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