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Post » Tue Jun 14, 2016 7:34 am

this not what i want. Ah just one problem after another.

Image
Any solution for the arrow ??? It`s spawn o much ...
At event sheet
Compare 8 frame - bow spawn the arrow
Last edited by fathijack1999 on Tue Jun 14, 2016 12:56 pm, edited 2 times in total.
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Post » Tue Jun 14, 2016 7:36 am

please remove the animation, it is really hard to look at your event sheet like that.
Also, write down what is the problem, its your game, only you know how it should work
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Post » Tue Jun 14, 2016 7:44 am

StanBond wrote:please remove the animation, it is really hard to look at your event sheet like that.
Also, write down what is the problem, its your game, only you know how it should work

Well the problem is happen when it animate..
Event :
The bow will set angel at mouse
Left click the bow will play the animation
Compare 8 frame then the bow spawn the arrow and as you can see the arrow spawn to many of them.. I want 1 at a time
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Post » Tue Jun 14, 2016 8:25 am

the bow animation check is true every tick (60 times a second) while the frame is 8. so if the frame is 8 for one second.. it should spawn 60... get it? try adding a trigger once while true.

and for the record, as stated before me, the animation is super annoying.
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Post » Tue Jun 14, 2016 8:36 am

spacedoubt wrote:the bow animation check is true every tick (60 times a second) while the frame is 8. so if the frame is 8 for one second.. it should spawn 60... get it? try adding a trigger once while true.

and for the record, as stated before me, the animation is super annoying.

What animation ? Which one ?
Thanks for the great facts that really makes sense... Now I know that`s my fault XD :D
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Post » Tue Jun 14, 2016 8:42 am

fathijack1999 wrote:What animation ? Which one ?


The animated gif in your post. I had to take a screenshot just to look at your events...
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Post » Tue Jun 14, 2016 8:50 am

Oh soory for that. @spacedoubt ok now when compare 8 = boolean is true.. So then how to make it false in second..
If it still true the bow will keep spawning the arrow
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Post » Tue Jun 14, 2016 8:54 am

Did you try adding "trigger once while true" to that event?
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Post » Tue Jun 14, 2016 9:00 am

yeah it`s still my fault @spacedoubt .. In C++ when someone say "trigger I think it`s about boolean .. In this case it` not XD




Thanks again
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Post » Tue Jun 14, 2016 9:08 am

my opinion is
>> Add arrow in animation also, so arrow can also animate, When your are going to fire then put arrow in the right position and in animation frame last frame should be without arrow because original will be their for fired
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