Seeking assets for our new store!

Discussion and feedback on Construct 2

Post » Wed Jul 30, 2014 4:48 pm

@Tom The link from the email was not working, the link from the forums is working.

if they do not sell for say 3 months, what kind of changes are required other than price changes?

The license looks good enough.
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Post » Wed Jul 30, 2014 4:49 pm

@Tom I was only saying ;) Your idea sound good. License "per project" seams better then RFL.

and yes - link from emails do not work. only link posted here on forum works.
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Post » Wed Jul 30, 2014 4:53 pm

I wasn't able to access the link in the email, but I can from the above post :)
To weigh in slightly, the updated licences seems pretty fair from both a Sellers and Buyers POV. Something I don't think was added was the terms relating to crediting the creators and whether this is something that people would be happy to have added to the agreement, as from a creators point of view it's a perfect way of making it easier for people who enjoy the stuff you used (if from the store) to know who made and designed it?
Something simple like adding "music by persons name" or "sprites by x" is a simple little thing to do to show support for the creators of the content!
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Post » Wed Jul 30, 2014 5:05 pm

@Jonnie91 That will be a bit harsh as they are buying from scirra marketplace and not directly from us. Maybe Tom will have to think how exactly can that be done.
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Post » Wed Jul 30, 2014 5:14 pm

@Tom Forcing price drop is not fair with the seller in my opinion, even worst threatening them to de-list. Item popularity come and go in waves, and is not something that can be predicted or always influenced with price drop.
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Post » Wed Jul 30, 2014 5:27 pm

@Tom link works for me

It would be sufficient for me. An unlimited use in several commercial projects would raise the prices. A restriction to one commercial project is probably all a customer wants for music. But for sound effects or graphics there might be the need for a multi-license. So this should be considered, maybe as a separate offer?
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Post » Wed Jul 30, 2014 6:06 pm

The licence seems okay generally. The definition of commercial project is a bit loose. Most royalty free licences at this sort of price exclude use in an advert, broadcast TV or theatrical release movies. Although it's unlikely people will use the assets for those things it might be an idea to clarify; maybe using "commercial game project" or "commercial software project" instead of simply commercial? A clause that the licensee mustn't claim or transfer attribution or the content might is another idea too (ie. saying that they created it), didn't spot if that was there. Both relatively minor points.
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Post » Wed Jul 30, 2014 6:10 pm

famekrafts wrote:@Jonnie91 That will be a bit harsh as they are buying from scirra marketplace and not directly from us. Maybe Tom will have to think how exactly can that be done.


That's very true, something I never thought of! :) Perhaps adding a credit to Scirra alongside us, is something that could be done instead?

All in all I'm happy with whatever decision is made but an idea would be to add something like: "name of resource" from "Scirra store" by "name of artist".

It might all be abit over complex, but still an idea!
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Post » Wed Jul 30, 2014 6:27 pm

I like the idea of a liscence bound to one project. Isn´t it the same graphic-river and friends work?
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Post » Wed Jul 30, 2014 7:05 pm

Item popularity come and go in waves, and is not something that can be predicted or always influenced with price drop.


Good point, I'll drop this idea for now then.

But for sound effects or graphics there might be the need for a multi-license. So this should be considered, maybe as a separate offer?


I've got to stop adding features to the store now, as we need to launch at some point. I'm not saying no to the possibility of this, but for initial launch the idea is to have one license for all, at one price for one unit. There's always the possibility of adding a feature in the future of allowing sellers to offer a % discount for minimum x units ordered of course.

The definition of commercial project is a bit loose. Most royalty free licences at this sort of price exclude use in an advert, broadcast TV or theatrical release movies. Although it's unlikely people will use the assets for those things it might be an idea to clarify; maybe using "commercial game project" or "commercial software project" instead of simply commercial?


Absolutely, will add this in.

A clause that the licensee mustn't claim or transfer attribution or the content might is another idea too


Again yes good point.

All in all I'm happy with whatever decision is made but an idea would be to add something like: "name of resource" from "Scirra store" by "name of artist".


I'm afraid after a bit of thought I don't think we'll be adding any requirement for attribution. If sellers want, they can add their logos to the packs and have a polite txt file saying it would be nice if you could attribute, but for royalty free assets I don't think it should be a requirement.

Excellent and very useful feedback so far everyone, much thanks!
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