Seeking assets for our new store!

Discussion and feedback on Construct 2

Post » Wed Jul 30, 2014 10:58 pm

Could anyone check if previews are working on my music item page, because I can't see them? https://www.scirra.com/newstore/music/p ... xplorer-52
My professional Royalty Free Music at Scirra Assets Store
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Post » Wed Jul 30, 2014 11:01 pm

@megatronx nope, not for me.
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Post » Wed Jul 30, 2014 11:04 pm

shinkan wrote:@megatronx nope, not for me.


Ok, thanks.

@Tom This, and also all descriptions I've written are gone now for some reason. Don't know if it was done because of some code changes or is it a bug?
My professional Royalty Free Music at Scirra Assets Store
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Post » Thu Jul 31, 2014 12:08 am

The Audio preview here is working:

https://www.scirra.com/newstore/music/t ... te-funk-36
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Post » Thu Jul 31, 2014 12:42 am

megatronx wrote:@Tom This, and also all descriptions I've written are gone now for some reason. Don't know if it was done because of some code changes or is it a bug?


And I thought I was the only one... I lost two of my descriptions too. I suspected they were parsed by a newly installed module in the store, and when a hyperlink was spotted in the description - the entire thing was removed.

Which is why I was forced to rewrite my descriptions and to put Demo URL links in their respective sections. A minor frustration, but not that big an issue, just rewrite... and now it sticks.

And, yeah... your audio previews are not working for me either.
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Post » Thu Jul 31, 2014 12:46 am

@Tom:

Can we fine-tune the Seller Account page? (https://www.scirra.com/newstore/seller-account)

Because right now I have to individually enter each item I have put up on sale just to see their statistics - page views and unique visitors. Imagine having 20 items on sale in the store... you will have to open 20 tabs on Chrome or Firefox.

Unless you are saying that the Sales Report will summarize this information for me?
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Post » Thu Jul 31, 2014 2:54 am

Wow I can't wait to try the new store! I already sent you an e-mail @Tom!

I believe one-use-per-project is pretty fair, however most stores don't even specify the "commercial" part - a project is a project, regardless of whether it's free. I think this limitation should apply here too, otherwise users might get away with a "free" project when in reality they're earning a ton of money via ad revenue or even licensing (i.e. selling the rights to ArmorGames), and you'll have no way to know, since you don't have access to that info.

Also, the license should allow for the buyer to use the asset him/herself or ON BEHALF OF A CLIENT (that is, for a comissioned project) - this is very important! Some people (myself included) often use construct 2 to create advergames or otherwise do comissioned projects, so the license should be transferable (via the "on behalf of a client" clause, not explicit changing as that would be a logistical nightmare) to the sponsor.

Last thing (for now): envato (biggest and IMHO best general asset store) judges the quality of all items and sets prices themselves. While this generates more work for the store administrator, it ensures the quality (and expected price) stay consistent. I personally love the approach, as it removes yet another concern for the seller and buyer.
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Post » Thu Jul 31, 2014 3:37 am

I just emailed about a plugin I have for the store. I'm just curious, how long does it take for a reply?
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Post » Thu Jul 31, 2014 4:57 am

lanceal wrote:I just emailed about a plugin I have for the store. I'm just curious, how long does it take for a reply?


LOL, once Tom is awake... probably give him at least another three hours and time to go through his inbox.

Jokes aside though: Although there was a fear of no longer having new "free" plugins because of the store, it would be good to actually finally see a premium plugin in that empty category.
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Post » Thu Jul 31, 2014 11:49 am

@necromaster I do plan on making it all better at some point. I'm really at the stage now where it's all working well, and I want to move on to other things so we can get it released. There really is an unlimited number of things we could do with it at this point. So hopefully in the future I'll revisit those pages and consider those changes.

Also, the license should allow for the buyer to use the asset him/herself or ON BEHALF OF A CLIENT (that is, for a comissioned project) - this is very important!


Yes, good point thank you!

Last thing (for now): envato (biggest and IMHO best general asset store) judges the quality of all items and sets prices themselves.


We've considered this, but we're not going to go down that route for now at least. We do have the ability to reject items, if something is way out of reasonable pricing (for example a brick png selling for £500) we'll definitely reject it.
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