Seeking Single Coder To Create Simple Mobile App

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Post » Tue Jan 27, 2015 8:12 pm

I have devised an exceedingly simple concept for a "game" that needs development and programming. It is likely so simple that even I could do it, but I'm so bad at coding that it would take me at least a year and possibly my life to achieve. I'd rather not be dead.

So, I need someone who is already familiar with the requisite concepts and can whip up a demo in a week or so. I'm not kidding when I say that the concept is simple. I'd be pleased to discuss details with whomever is interested and can illustrate ability.

Terms are simple. You will get 10% of all revenue from the game, to be sold at $0.99, for the first year. You'll also get full dev credits. Unfortunately, we cannot pay in advance, but if selected you'll see that this won't take up much of your time.

As for you, we need someone who has a sense of humor, can take direction, isn't over protective of their work, and is, above all, responsive. The sooner we can get this rolling, the sooner we can make this puppy go.
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Post » Tue Jan 27, 2015 8:15 pm

Can you give some more details?
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Post » Tue Jan 27, 2015 8:29 pm

I can tell you that it's a simple 2D setup, involves almost no animation, and will be for 2-6 or 2-12 players depending on whether it is on a phone or tablet. If I explain more, I'll give it away and since it's such a simple concept, it will get snapped up in no time.
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Post » Tue Jan 27, 2015 9:12 pm

Well, selling does not come without marketing, do you have marketing skills ?
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Post » Tue Jan 27, 2015 9:45 pm

I'm a professional writer, so I have some experience with marketing and copywriting. I'm familiar with all of the social networks and have tools I can use to maintain exposure pressure. I've also got friends whom I can enlist in pushing the game. While I won't count on the game to sell itself, it should at least speak eloquently in social gatherings ;)

Another consideration is a Kickstarter campaign. With a game demo and a good video coupled to a low target for funding (we could hire an artist to work on static assets for the game's release version as well as any other incidentals, such as marketing.
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Post » Tue Jan 27, 2015 10:40 pm

It doesn't sound like you currently have any assets already, what would we be working with?
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Post » Tue Jan 27, 2015 11:15 pm

I've sat here for a while trying to figure out a way to describe it without giving it away. I'm afraid I can't do that. Rest assured that no assets are necessary to play and that each player will have a defined field. However, there's no reason why even the most simple game can't look nice, and there's room for a large number of graphical assets that could be pulled from randomly. Let's just say it would be the player's in game avatar.

Anyway, the game will work perfectly with or without attractive assets.
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Post » Thu Jan 29, 2015 12:44 am

first of all, input if the players would be 1 device?

I can understand no upfront payment... But do I understand correctly that only the first year is 10%?

Also, I'm unsure if code created with c2 can be sold without a c2 liscense... (A mod answer about this?)

How can you be sure it will only take a week?
Justin / ~Ant
Eat ALL THE BACON!
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Post » Thu Jan 29, 2015 11:51 am

Yes. All player input would be on a single device. In consideration that most capacitive panels are only capable of 10-touches sensed at one time, that would likely be the limit for players instead of 12. A max of six on phones just because they are much smaller than tablets.

Payout for work would be 10% of revenues for the first year (12 consecutive months) the game is in each store which would be considered paid in full. Of course, there's room for negotiation :)

Cost of the C2 license would be handled in some fashion, but is definitely a given. Scirra works hard to make their app. They deserve to be compensated.

How can I be sure? If you opt in, you'll see what I mean. For now, you'll just have to take my word for it. Let's just say that this is about the simplest game you will ever see. So simple, there are no rules to gameplay.
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Post » Fri Jan 30, 2015 2:58 am

I would love working with you, but I would like to have a lifetime %...

As well as a clear written email once amount is decided so we are both protected from project creep and price change...

Anything else we need to discuss before moving forward? We should also move to private messages...
Looking forward to working with you!
Justin \~Ant
Eat ALL THE BACON!
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