Seeking Single Coder To Create Simple Mobile App

Looking to build a team or have a job to offer?

Post » Fri Jan 30, 2015 4:38 am

I don't buy this whole thread. You said...."the simplest game you will ever see"...Haha, with Construct 2 you can make that yourself in like 5 minutes then. Take care.
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Post » Sat Jan 31, 2015 12:42 am

I understand your skepticism, but I've often found this trait in programmers who simply cannot conceive of a person who cannot learn to code. I assure you, I am a lummox and all thumbs when it comes to producing code of any kind outside of HTML and CSS, which isn't really even coding.

Truth be told, I likely could learn to use C2 enough to produce the game. The problem arises from the fact that I am slow. It would take months for me to figure it out when a seasoned C2 coder could whip it up in no time. This is why I seek the help and offer the percentage.

You are welcome to your opinion, though. Thanks :)
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Post » Sat Jan 31, 2015 12:52 pm

Just to point out that if your games involves online stuff it's not an easy game. Online game coding is harsh.
Also 10% revenue share is way too low considering the programmer does all the work.

But I wish you luck.

PS: Don"t get attached to the idea too much, idea is nothing. Execution is everything.
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Post » Sun Feb 01, 2015 8:41 am

The game doesn't involve anything online.

Let's say it's a huge hit and sells 1,000,000 copies at $1.99 in its first year. That's $2m gross, nets a good chunk less, probably leaving around $1.7m. Since the 10% is taken from gross earnings and not net, that means $200k for our programmer.

Let's say it's NOT a huge hit and sells only 200,000 copies. That's $400k gross, giving the programmer $40k. None of that is bad for a job that took a few weeks tops and some maintenance duty. Add on top of that the potential for some funds derived from a IndieGoGo campaign, and this is not a sad offer.

As for your post script, ideas are everything. Execution is everything only to those who can execute. Ideas, however, are the world if the person who has one can bring people together to make it happen. Besides, you must have an idea in order to bring it to life. Execution is nothing without a seed of inspiration.

Thanks for the luck. No matter what, I'm sure I'll need it :) -TC
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Post » Sun Feb 01, 2015 8:59 am

Message: tylerregas is not yet permitted to post plain text URLS (300 rep required). 1 URLS removed. Why?
antares330 wrote:I would love working with you, but I would like to have a lifetime %...

As well as a clear written email once amount is decided so we are both protected from project creep and price change...

Anything else we need to discuss before moving forward? We should also move to private messages...
Looking forward to working with you!
Justin \~Ant


Antares, I'm sorry I haven't gotten back to you sooner. It appears that we cannot PM each other as we do not yet have the requisite 500 points earned to unlock that feature. It makes sense. Nobody likes spam. I wonder is spammers get mad when they get spam?

Anyway, head over to . I have contact details there. If you aren't aware of About.me, it's like a business card online, but for creative people (since business cards aren't very creative) and it's been around for 4-5 years. It's legit, but check it out if it makes you feel more comfortable.

As for what I'll need to enter into an arrangement, I'd like to see some verifiable samples, have a quick video chat over Skype, and work out the details. I can tell you up front that it will be difficult for me to hand over 10% over the lifetime of the app. Yes, you could make a very large amount of money, but if everything works out, I'd rather offer you alternative methods for making your name. We'll discuss it.

Thanks! -TC
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Post » Sun Feb 01, 2015 9:00 am

That URL it removed is about DOT me SLASH tylerregas. You can email me direct from there.
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Post » Sun Feb 01, 2015 3:33 pm

tylerregas wrote:The game doesn't involve anything online.


Well as long as there is a multiplayer the game does involve things online.

tylerregas wrote:Let's say it's a huge hit and sells 1,000,000 copies at $1.99 in its first year. That's $2m gross, nets a good chunk less, probably leaving around $1.7m. Since the 10% is taken from gross earnings and not net, that means $200k for our programmer.

Let's say it's NOT a huge hit and sells only 200,000 copies. That's $400k gross, giving the programmer $40k. None of that is bad for a job that took a few weeks tops and some maintenance duty. Add on top of that the potential for some funds derived from a IndieGoGo campaign, and this is not a sad offer.


There is a lot of "if" considering only 5% of the games can make it through that kind of sells. I've been in more than 5 teams with wonderful ideas and none of them made it through. I am not telling you will not succeed I am just telling that without previous experience and no real garantees we can't really hope for a happy offer, especially when it is more than 1 month of work.
Even Publishers take more % and they make less work.
Just trying to put the expectations in the reality. It's like people saying hey your song costs 1 dollar but if you sell 5 million of it... while in reality you will sell less than 100

tylerregas wrote:As for your post script, ideas are everything. Execution is everything only to those who can execute. Ideas, however, are the world if the person who has one can bring people together to make it happen. Besides, you must have an idea in order to bring it to life. Execution is nothing without a seed of inspiration.


I was in that team once where the leader couldn't do anything but write scenarios. He had the "idea" and was so afraid about it to be stolen that he even made me sign a confidentiality clause. And sure he promised profit share. Needless to say he never had a complete team and people were quiting.
Everyone has ideas. But not everyone is able to turn them real. We are all dreamers. But the sad truth is that people won't work for you for free or for promises. They might actually work for some weeks but after they will probably stop then abandon. (saw this so many times).
And don't confuse inspiration with ideas and with game design. These are completely different things. A game design can be copyrighted an idea can not because the gamedesign is execution at some point and that is what is valuable. Angry birds was a copy of an old idea but their execution shined that's why they got millions.
And again if you don't pay people to execute your idea they will do it badly or they will quit after some time.

Just sayin'. Wish you luck anyway.
And no offense, I was reacting cause I just see many people who think that they will become millionairs because they are awesome and their idea is great and most of all that they'll be able to do it for free.
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Post » Mon Feb 02, 2015 7:04 am

Uniform, thanks for your input. I'm sorry that you have had bad experiences.

Multi-player games do not have to be online. Just think about how people play pre-internet games. They bust out a board set and play around a table or on the floor. Each person is playing the same game, in turns. My game is not turned based, but it based around all players being around the phone or tablet to play.

You're right. There are a lot of "ifs", and that is true with any venture attempted. I am going into this with the fully matured understanding that it might not go anywhere. It surely won't if I don't try, and in order for me to try, I must enlist others who are skilled where I am not. I'd hate to think that you're suggesting that only people who have the ability to make an idea real should have ideas. That would make life a terribly structured place to live and wouldn't spawn a lot of creativity or sharing.

And just so you know, those are purely examples, not expectations. I'm well aware that most don't make it in any market. I also have nearly 20 years of experience in the publishing industry as a freelancer and I have an agent who gets paid before I do. It's all part of the game. We all have to play.

As for the projects you have worked on before, I'm sorry you've had bad experiences. If I thought that this game concept was any more complex than it is, I'd be looking for some initial funding. There is one misconception you have about ideas and game design I'd like to give you some added perspective on, however. A game idea cannot be protected. A game design can be considered for potential protection. You need to look at it from the marketing standpoint and you'll see where I'm coming from.

While no guarantee, the first and most aggressive to market with an idea is typically the most successful. It is for this very reason that I am not revealing my concept in public. There is a part of me that does not want to see copies of my game of any kind, but I know they will come. However, if I do it first and do it right, then there is a much greater chance to see it go big. You should be learning lessons from Apple. They hid the iPhone before they rolled it out and it took the other companies YEARS before they started making a dent in Apple's lead.

This is the power of discretion.

So, I can't tell if you want to help and are just being wary or if you're genuinely warning me away from disaster, but rest assured that I am the analytical type. I step through as many possible iterations as I can before making a decision. On the other hand, I don't deliberate too long, or the opportunity is lost. Sometimes you win. Sometimes you lose.

That's life.
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Post » Mon Feb 02, 2015 10:36 am

Email sent Tyler!
Justin / ~Ant
Eat ALL THE BACON!
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Post » Wed Feb 04, 2015 8:51 pm

Sorry that we couldn't work together, maybe another time!

but with how simple it is, shouldn't be a problem to find someone here on the forums!
Good luck Tyler!
Justin / ~Ant
Eat ALL THE BACON!
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