Segmented Boss (That Guy Over There Example Converted)

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Post » Sun Jan 08, 2017 3:35 am

Despite the fact that Construct 2 is a far more intuitive program than Clickteam Fusion (or whatever other version name you care to refer to it by), there are a lot of examples out there created in the latter that are quite useful. One type of example is that of the 'segmented enemy'. You know, a base, a head and a bunch of instances of the same sprite that act as segments, which move somewhat in unison with each other. I noticed that there isn't exactly a proliferation of these examples for Construct 2, so I decided to convert one over.

If any of you have used Fusion then you'll have no doubt come across 'That Guy Over there 123' on Youtube. The link below is to a Capx displaying his segmented boss example. It's not the full example in that it doesn't include a player or the following thereof, but it does contain the most important (and complex) bit, which is the segments lining up with the boss base and head and the sin and cos equations for the movement of the head. I think it's pretty sweet and very expandable so I figured I would do something out of character (i.e. nice) and would share it with you all. In the spirit of said niceness, if any of you come up with some kool ways to expand upon this, please share them on this post so we (and I very much include myself in this) can all benefit.
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