[QUOTE=Ashley] Newt is right, it's deliberate that you can't see UIDs, because they're unreliable. If you see an object has a UID of 5, then you insert another object, the previous object's UID could change to 6. Then your events are broken. So it's best not to show them![/QUOTE]
WOW...just a second there, you mean if an object is spawned and gets UID 3, and then another instance of that object, already spawned, is destroyed, the obect's UID changes from 3 to...2 ?
Or how does it change? And why ?
saludos :DAlexmosuTSP2011-11-12 10:16:59