Selective/certain solids in Platform behavior ?

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Post » Mon Jun 22, 2015 9:38 pm

Hello, my problem I simple:
I have 2 characters that use the Platform behavior and I need one to have collisions with certain Solid objects/platforms while the other one to not have.

Activating and deactivating the Solid behavior based on witch character have collision is not an option since both characters can be in the same place at the same tine.

How can I do this ?
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Post » Mon Jun 22, 2015 10:39 pm

This has been requested at least a dozen times. Unless you code your own platform behavior with events, which from what I've seen is not entirely possible given your options, you can't do this in C2.
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Post » Mon Jun 22, 2015 11:32 pm

@Tokinsom
This is unfortunate ... An option like this would had been really useful :(

I need the Platform behavior only for moving left-right and falling (no acceleration or other complex stuff) so I think it shouldn't be that hard to make it using events. Can you give me some pointers/examples for this ?
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Post » Tue Dec 22, 2015 10:42 am

There's a possible workaround using jump-thrus rather than solids here (jump-thrus can be disabled and enabled per platform movement, but it's a bit buggy): viewtopic.php?f=147&t=165139
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