self animating sprites

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Post » Sat Aug 01, 2015 3:34 pm

hi all,

have an wierd issue, when i start the program the animation goes to frame 1 directly even though i have set it to be on frame 0 ( line 1)
i have set all the seting for frame 0, but it stills jumps to frame 1 :/

sprite have two frames: 0 and 1
on lay out there are 2 sprites, with instance variable ID

any one that can help me understand what is happening ?

here is as i understand it 2) when user clickes on the sprite Or touch it, then execute following statements ,set taped id with sprite.id,set animation frame to 1.

i would recon it should start on frame 0, then when clicked it changes to animation fram 1.. im confused :D



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Post » Sat Aug 01, 2015 3:38 pm

Did you set the animation speed to 0?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sat Aug 01, 2015 3:48 pm

LittleStain wrote:Did you set the animation speed to 0?


ahh that solved it , haha OMG i feel stupid now :D , thank you so much for the fast replay!
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