selling html5 games

Discuss game development design and post your game ideas

Post » Mon Sep 09, 2013 5:15 pm

Hello,
I made a game in construct classic before (free). And now I am considering making some simple game with HTML 5. Is it possible to make some money with it? I am not professional developer, but I am graphic artist and I have some basic skills with construct.

What is the best way to sell html5 game?
I am really not good with marketing and things like that... The best for me is find some company which will publish and sell my game. Is there something like this? It is ok for me, if they take percentage of revenue.

I have some ideas for games, but I want to know if it is worth to try it :)

thanks for any help
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Post » Mon Sep 09, 2013 11:11 pm

I made a game on C2, exported for desktop using Node-Webkit and put it on Desura. It's a really simple game but I managed to sell a few copies.

Alternatively, you can make games for smart phones, and if the game is really good you could even get it on steam7Soul2013-09-09 23:12:19
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Post » Tue Sep 10, 2013 2:08 pm

thanks
and what are other options?
I found something like marketjs or clay.io, but still dont understand the concept how these markets works...
someone who tried that?
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Post » Sat Sep 21, 2013 7:33 pm

If you get a nice website, and a tech demo, sometimes crowd funding can pay off.

You really need something to show them first though. Most of the Green Light games I am seeing on steam are the ones that have a nice presentation, and a semi-playable tech demo.

I am going to go the Desura route for my first solo project. If it seems like a popular game during the alpha funding phase I am going to invest the $100 to submit to Greenlight.

The way node-webkit is advertized to make cross platform games, should make a great splash in the Desura community. Most of the "Big" indie games I see there have *nix and sometimes Macintosh support.

Windows-only games seem to get trolled and flamed more by the community.

There are other ways too like panhandling your community with a "Donate" button, Kickstarter, and a few other community funding sites.

i suggest funding yourself for the first little while. Then come out of nowhere with something "Eye-popping" and hopefully fun to play.

People seem more likely to fund material things rather than concept art, promises, and dreams.

This is going to be my first solo comercial game. So please take my advice as a grain of salt.
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Post » Sat Sep 21, 2013 9:52 pm

That's some good advice. I'll use it.

I'm also working on my first game and hope to make money from it. I think Alpha-Funding on Desura is a great idea, as long as you're consistent on updates and things like that. I'm going for a weekly update model.

this is really cool too.

https://www.fgl.com/developer_home.php
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Post » Mon Sep 30, 2013 8:18 am

Given the latest Ludum Dare, I've uploaded my simple stock market game to Kongregate.
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Post » Fri Nov 08, 2013 8:58 pm

I would look into uploading your games to FGL.com.

Lately we have been making a big push for html5 games.

If you have games that you are working on currently, games released and/or games that have not yet been released we can definitely help you out.VarthDader2013-11-08 20:59:42
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Post » Tue Nov 12, 2013 4:50 am

At the time of writing, I've processed over $80,000 in HTML5 game sales.

Primarily this is from licensing my games to publishers. I share a lot of information about my work on my blog.

HTML5 is perfect for simple games. For example, I made this game in 48 hours and it made $2000 in a week.

I've also written and published a book called Making Money With HTML5 that has helped hundreds of commercial HTML5 developers enter the market.

I hope this information helps! True Valhalla2013-11-12 04:53:41
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Post » Sun Nov 17, 2013 2:24 pm

This is a link to a very good pdf written by Mark Overmars
is Free and very informative


Click Here


www.fichier-pdf.fr/2012/02/20/designing-successful-iphone-games/designing-successful-iphone-games.pdf producermark112013-11-17 14:27:46
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