Selling methods

Discussion and feedback on Construct 2

Post » Tue Dec 25, 2012 10:46 pm

Hi,

I am wondering what are the best methods to sell your finished games.

When I export it to iOS, it is a normal app and the users can buy and download it, that is just fine.

But what happens if I want to sell the game as a PC Game? I just can put my game on a website, but how to manage that only users who paid for the game, can play it? How to manage save games?

When I use cookies to save the progress, the progress is gone with clearing the cookies or using CCleaner. No one will pay 15$ for a game on a website. The single player game would require internet or at least a browser installed on the computer.

How to face this problems?

thanks!
B
8
S
2
Posts: 110
Reputation: 1,463

Post » Tue Dec 25, 2012 11:17 pm

Good questions, Im also quite intrested to know about offline data storage without fear of losing it. I had an idea to use XML file to store information but not sure if file is saved to your HD, havent tried since for now I dont need that offline features. For online we use database (mysql) to store player(s) information and load/save them when needed using simple register/login system.

About selling your game, you could read http://www.scirra.com/forum/ideas-to-monetize-html5-games_topic51184_page4.html and see if there is any ideas which would benefit you.

Another option is Steam Greenlight, I found few games that are made using this engine and submitted their game at Steam Greenlight.

Save the Creatures
http://steamcommunity.com/sharedfiles/filedetails/?id=112742611

Adventures of DaKoo the Dragon
http://steamcommunity.com/sharedfiles/filedetails/?id=110679963&browsesort=mostrecent&browsefilter=mostrecent&p=1

8BitBoy
http://steamcommunity.com/sharedfiles/filedetails/?id=106857324&searchtextCoffeeOD2012-12-25 23:21:03
B
7
S
1
Posts: 51
Reputation: 1,087

Post » Tue Dec 25, 2012 11:43 pm

Is an export function to .exe files planned for the future? Html 5 kind of limits the possibilities on pc, while it increases the possibilities on mobile devices.
B
8
S
2
Posts: 110
Reputation: 1,463

Post » Wed Dec 26, 2012 12:06 am

@Astrosus you can already export to exe with Awesomium (The upcoming node-webkit export will do it even better).

As for selling a purely html5 game, market.js is a good website to start.
B
90
S
30
G
24
Posts: 3,189
Reputation: 32,400

Post » Wed Dec 26, 2012 12:32 am

thanks for the tip, I will try Awesomium too. Of course the free version. 2900 $ for such a program seems very expensive.
B
8
S
2
Posts: 110
Reputation: 1,463

Post » Wed Dec 26, 2012 3:55 am

[QUOTE=Astrosus]2900 $ for such a program seems very expensive.[/QUOTE]
You only need to buy the US$2900 professional licence if you make $100,000 or more in a year, at which point it is actually quite affordable.

I think in the longer term node-webkit will probably end up the better option, but for now Awesomium is functional -- noting that there are a few problems that may have to be handled -- and makes for a good option if you're not comfortable using node-webkit by hand.


For a browser-based game you could require that users log into your game and then authenticate account details to ensure they have paid. This often works well with a "freemium" style set-up where the basic game is free but players can pay small amounts to add additional features or capabilities to their account.
B
24
S
5
G
2
Posts: 104
Reputation: 3,136

Post » Wed Dec 26, 2012 12:16 pm

Awesomium is dead and slower than Chrome, so we're waiting for node-webkit implementation or something better.
B
134
S
65
G
16
Posts: 1,765
Reputation: 19,188

Post » Wed Dec 26, 2012 1:21 pm

Keep in mind that Ashley is working on node-webkit implementation as we speak - hopefully it will be out quite soon!
B
90
S
30
G
24
Posts: 3,189
Reputation: 32,400


Return to Construct 2 General

Who is online

Users browsing this forum: Eisenhans, humanescape, MinecraftM153 and 4 guests