if you play some endless run games, the level seem different everytime you play. follow the line for example. but i think it's just some kind of templates which randomly choosen every X seconds. What's the trick to make something like that?
"If you want to move a mountain tomorrow, you should start by lifting stones today."
have all the templates made before hand next add a global/instance variable that titled something like stage decider then add a event that goes every x seconds (the time it takes to pass a template) or have something at the end of each template that will trigger an event eg(on P1 overlap stage trigger run) and have it add a random number to the variable use the round random for that ( you can find more info about that on this site ) but it should look something like this round(random(1,10)) then simply add conditions testing for the various numbers and have it spawn the required template eg If stage decider=1|Spawn Temp1 |Set stage decider to 0 If stage decider=2|Spawn Temp2 |Set stage decider to 0 If stage decider=3|Spawn Temp3 |Set stage decider to 0 remember to clear the value after every outcome If you need anymore help just ask