Semi Random Level for Endless Run Game

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Post » Sat Mar 28, 2015 3:45 am

if you play some endless run games, the level seem different everytime you play.
follow the line for example.
but i think it's just some kind of templates which randomly choosen every X seconds.
What's the trick to make something like that?
"If you want to move a mountain tomorrow, you should start by lifting stones today."
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Post » Mon Mar 30, 2015 6:41 pm

have all the templates made before hand next add a global/instance variable that titled something like stage decider
then add a event that goes every x seconds (the time it takes to pass a template) or have something at the end of each template that will trigger an event eg(on P1 overlap stage trigger run) and have it add a random number to the variable use the round random for that ( you can find more info about that on this site ) but it should look something like this round(random(1,10)) then simply add conditions testing for the various numbers and have it spawn the required template
eg
If stage decider=1|Spawn Temp1
|Set stage decider to 0
If stage decider=2|Spawn Temp2
|Set stage decider to 0
If stage decider=3|Spawn Temp3
|Set stage decider to 0
remember to clear the value after every outcome
If you need anymore help just ask
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