Thanks for the feedback guys!
Regardind Henry questions here it goes:
1 Is this your first published game on the google play store?
2 Did you intel XDK, cocoon and what were your challenges?
3 Did you work alone?
4 Did you make the artwork and produce your own sounds.
5 Any resources( websites, tool, book, tutorials, youtube channels ...) you would recommend to people.
1- Yes, this was the first everything. A couple o months ago I don't even knew Contruct 2 existed.
2- Yes I tried Intel XDK, but I realized that was too slow. The game was running at 30 fps or less. I found cocoon.io much much much better, I got 60 fps on galaxy s3 and onler devices. You can't go wrong with cocoon.io. Much easier to compile than intel XDK.
3- Yes, all the "programming", and part of the design. The backgrounds was a friend of mine, you can check his reel here: https://www.youtube.com/watch?v=ePPlsdPgGcY
I'm not a designer, I do movies for living. For a very nice designon games, you must check our mate Odiusfly. Very good taste.
4.The sounds was all from free sources. Check in google for free sounds, and thats a lot of stuff. I have the equipment to record sound, but because of my lack of time, I found easier to take some good freesounds.
5. Most of stufff I learned was here at the forum, watching tutorials over and over again. The templates of construct 2 are great to learn the basics.
Also some youtube users have a very nice videos, but I've watched mostly in portuguese.
Sidneycat, I don't intend to release it on desktop, at least for now. From the beginning my target was mobile only.