I hope this is the right place to ask. I'm quiet new to C2 but I'm learning fast, but I have a logical problem that I hope someone can help me with.
I'm using the free version so I have to keep the game within 100 events. So basically I want to separate the animation of the same kind of enemies so when each of them hits an invisible barrier to turn around don't mess up each others animations.
Enemy movement and direction change basics now:
I'm sure there is some simple way to do it, so if anyone has an idea I happy to take it.
I could approach the problem to set an individual variable to all of the enemy boxes separately, and check it which one of them hit the barrier and only change his animation. But is there another simpler way to do it?