Is that solved the problem? (If so, look at the animation sheet)
I don't know much about the collission masks, sorry.[/QUOTE]
Yes, it worked perfectly, thanks!
And I think I see what you did too. You combined "is walking" with "special is down" into one event, correct?
I've found out that I can use containers to match up animated sprites with the collision mask... now if only I could figure out how the collision mask works.Jim152011-11-21 23:09:11