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Post » Sat May 18, 2013 6:45 pm

[QUOTE=qazxcwe] That created gravity which I can't stop and whenever I select and move a guy he spins around in circles and gravity pulls him off the screen.[/QUOTE]
can set world gravity to 0 then gravity won't effect you
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Post » Sat May 18, 2013 7:28 pm

[QUOTE=DrGreenThumbCAN] [QUOTE=qazxcwe] That created gravity which I can't stop and whenever I select and move a guy he spins around in circles and gravity pulls him off the screen.[/QUOTE]
can set world gravity to 0 then gravity won't effect you[/QUOTE]

exactly, are they spinning around if gravity is 0??
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Post » Sat May 18, 2013 10:08 pm

I've done everything you've said and it's kinda worked???
Instead of bouncing they slide slowly when they hit each other.
qazxcwe2013-05-18 22:08:39
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Post » Sat May 18, 2013 10:19 pm

adding more forces is not going to help probably make it worse....

and you don't want lots of physics objects as this will kill performance, not good for RTS...

I tried this with promising results...

>troops on collision with troops...rotate random(-45,45) towards random (360)

this assumes the troops are rotating towards a predetermined angle using only bullet behavior...
Pixel perfick2013-05-18 22:21:23
As long as I can move left, right and fire, I'm Happy...
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Post » Sat May 18, 2013 10:29 pm

what action do I use to do that?
Sorry I'm a noob!
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Post » Sat May 18, 2013 10:34 pm

Rotate towards angle...
As long as I can move left, right and fire, I'm Happy...
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Post » Sat May 18, 2013 10:36 pm

That just makes my guys spin.
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Post » Sat May 18, 2013 10:45 pm

That's odd...check your collision boxes are all uniform...
As long as I can move left, right and fire, I'm Happy...
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Post » Sat May 18, 2013 10:47 pm

All appears to be in order.
Should I send you my capx?
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Post » Sat May 18, 2013 10:48 pm

yup that's probably better
As long as I can move left, right and fire, I'm Happy...
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