Serious lag when text spawned and set.

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Post » Tue Nov 11, 2014 4:28 pm

In my game, there's a particular object that spawns text when picked up. The text is then set to a number stored in a variable. Every time this happens the game pauses for several seconds. Is spawning and setting text really that demanding of system resources? Is this a common problem?

Specs:

Intel Atom CPU (quad core)
2 gigs ram
Intel HD graphics
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Post » Wed Nov 12, 2014 2:26 pm

*Cough*
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Post » Wed Nov 12, 2014 2:33 pm

It should not, What debugger shows when this object is spawned?
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