Set Activated vs Set Ignoring Input

For questions about using Classic.

Post » Sun Mar 06, 2011 6:01 pm

What are the differences between the following actions:
Set Activated
Set Ignoring Input
for the 8-direction movement behaviour? They seem to do exactly the same thing to me.
Thanks.
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Post » Sun Mar 06, 2011 6:07 pm

With Set Ignoring Input u can still control object via events (for exemple, to make AI)
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Post » Sun Mar 06, 2011 6:18 pm

So Deactivating makes the sprite ignore actions related to the 8-direction behaviour?
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Post » Sun Mar 06, 2011 8:13 pm

Set ignoring input is good for enemies and cutscenes which you have the player do an action like going somewhere without pressing any keys, while activated disables the events of that character completely.
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