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Set Activated vs Set Ignoring Input

PostPosted: Sun Mar 06, 2011 6:01 pm
by pooiyx
What are the differences between the following actions:
Set Activated
Set Ignoring Input
for the 8-direction movement behaviour? They seem to do exactly the same thing to me.
Thanks.

Re: Set Activated vs Set Ignoring Input

PostPosted: Sun Mar 06, 2011 6:07 pm
by DtrQ
With Set Ignoring Input u can still control object via events (for exemple, to make AI)

Re: Set Activated vs Set Ignoring Input

PostPosted: Sun Mar 06, 2011 6:18 pm
by pooiyx
So Deactivating makes the sprite ignore actions related to the 8-direction behaviour?

Re: Set Activated vs Set Ignoring Input

PostPosted: Sun Mar 06, 2011 8:13 pm
by LavaWave
Set ignoring input is good for enemies and cutscenes which you have the player do an action like going somewhere without pressing any keys, while activated disables the events of that character completely.