Set angle and set rotate speed bug

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Post » Sun Feb 15, 2015 2:34 pm

Problem Description
I have set construct 2 to reset the rotate speed and angle to 0 every time the actor collides with a platform, but this doesn't seem to happen every time. It's really hard to explain.

Attach a Capx
Capx over 2MB so cannot be attached.
Link to my drive: ... sp=sharing

Description of Capx
It's an arcade platformer

Steps to Reproduce Bug
  • Open up arcade mode (it happens on all types, but seems easier to reproduce on arcade mode)
  • This bits tricky, as the bird collide with the platform, click quickly, whilst still trying to not die. If done correctly the bird will begin to spin round.

Observed Result
If you continue to play sometimes the bird will spin faster/slower, however it won't stop spinning despite the fact that it should reset to angle 0 and speed 0 each collision.

Expected Result
The bird should start spinning in the first place, but once it does, it should reset to 0 after colliding with a platform.

Operating System and Service Pack
Windows 7 SP1

Construct 2 Version ID
R190 64 bit
Posts: 32
Reputation: 418

Post » Sun Feb 15, 2015 5:02 pm

I've now added a video example of the bug in the drive, to show what happens and it also shows the value of the rotate speed variables both at 0.
Posts: 32
Reputation: 418

Post » Mon Feb 16, 2015 4:54 pm

Closing, please follow the bug report guidelines:
1. Only test the latest version of C2, in case we already fixed it.
2. Provide a minimal .capx made from scratch to prove it is a bug and not the very common case of people reporting mistakes in their own events as bugs
3. I can't open this project since it appears to depend on a modified version of the CocoonJS plugin that is incompatible with the one that ships with Construct 2. We cannot accept bug reports relying on third-party plugins or modifications, so you need to report issues using only the unmodified official version of all plugins.
Scirra Founder
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