Hey, So I rendered a 360 frame Sprite
And I would like to create a effect like when to walk an object.
So when you walk past the object it will "turn away" from you.
Right now it does the Opposite of that.
But I can't figure out how to make it go into the opposite direction.
My guess is that it could have to do with <Sin> and <Cos>
But I am not sure, and have no idea how to work it out right now, thus, forum topic.