Huh? Too much maths.
Should have been more clear. The Hero you control have the angle of 0( always), and when he collides with enemies from Super Metroid he gets sent to the opposite direction of where the enemy is. I don't alter the angle of the Hero sprite in any way. So, must I alter the Hero's angle for a fraction of a second, use vector X and vector Y stuff and then set his angle to 0?
HARMLESS SIGNATURE THAT IS VIEWED BY OTHERS AS OFFENSIVE AND CONTROVERSIAL