Setup: I have a sprite with Bullet behavior. The speed of the bullet is set to 100. The bullet is initially positioned somewhere inside the visible layout.
Add a global variable named "Phase". Set it's initial value to "before".
1. The first event, on layout start, waits for 3s. Then sets "Phase" to "start".
2. The second event, compares the value of "Phase" and when equal to "start" sets the position of the bullet to 0,0.
OBSERVE: The bullet stops moving, instead of continuing from it's previous position. Note: setting the bullet to enabled or changing its speed has no effect. It's stuck.