[QUOTE=TL22] My game uses a sprite for a mouse cursor. What I do is I don't check for Mouse.X or Mouse.Y, but rather the mouse cursor sprite's X and Y. That way you don't get the appearance of that delay in positioning. It's still there obviously, but it doesn't matter. Works great for my game (which is a point and click adventure by the way).[/QUOTE]
@TL22 sorry, but i don't get it, could you explain me this.Thanks.