I'd like the effect on Mickey Mouse's Castle Of Illusion where you turn the gravity upside down and it squashes the game viewport to a slither then stretches back out and the viewport is upside down. How do you adjust the "screen size" or the camera area's HEIGHT at runtime? I can do layout scale but I need to squash and stretch the height, preferably into negative values so as to create a vertical flip when it reaches -100% scale.
Sorry for the delay, it took me a while to find the video (I was thinking it was the sms version!) https://www.youtube.com/watch?v=Tz70_Z4YIUE#t=702 you can see it goes from 100% to 0% until finally -100% with the negative values being the image vertically upside down. Would this be possible to implement as an effects shader?
EDITED: correct link!
Last edited by Zebbi on Mon Feb 09, 2015 8:09 pm, edited 1 time in total.