my racing game is coming along pretty nicely, i have the base gameplay so that i can adjust stuff easily, and im overall pleased. BUT (yeah you knew it was coming lol)
i started thinking about artistic stuff and presentation. started toying with the idea of trying to make the perspective isometric. i could very well use the existing handling that ive made using the physics object(the actual car sprite is just set on the physics object every tick/always), but the car sprite's presentation would need some work,if its not top down view,but isometric.
so i ask you wise people, is it possible to to set animation frame to a specific angle?
for example, if i was to use 360 frames (oh god i really wouldnt, dont be alarmed) for my car's angles, how would it be done? meaning frame 0 is angle 0 and frame 359 is angle 359. i wouldnt want to make actions for every separate angle even if i used less frames, im sure theres simpler, easier way, eh?
am i too far off if i guess its somehow done by clamping? though i dont really know the correct action or event for it