Hey all. I'm a bit stumped over something that I'd imagine is a fairly simple fix. I'm attempting to create a "float" move where the player is able to fall at a slower rate while holding the "down" key. The problem is, the following code doesn't appear to be affecting the gravity on the object at all. Normal gravity is 3500, and I'm attempting to set it to 1500. Is there something I'm missing regarding how the gravity property functions?