Setting Timescale for Individual Sprites

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Post » Wed Apr 20, 2016 10:28 pm

I am trying to create a slow motion effect for enemy sprites, but i want to keep the player sprite at the same speed. I have set the global timescale to 0.5, then increased the movement / animation speed of my player sprite. This works but it looks a bit odd.

Is there a way to set timescale for certain sprites only? I am unfamiliar with delta time, is there a way i can achieve this effect with DT?

Thanks.
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Post » Thu Apr 21, 2016 1:04 am

Its under the system actions.
Set object time scale.
You can do the same for families, or you can even pick a by instance beforehand.
The action only applies to dt, and any behaviors that use it.
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Post » Thu Apr 21, 2016 1:34 am

Brilliant thanks. It would appear i missed it.
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