Setting to unlimited FPS - massive increase in particle rate

For questions about using Classic.

Post » Mon Feb 02, 2009 6:06 am

[quote="deadeye":k29jjg63][quote="Shady":k29jjg63]Concerning your suggestion, is this what you mean?

Every 100 * timedelta Milliseconds > Bullet: Spawn object 'Bullet_trail' on ...[/quote:k29jjg63]

No... you don't need to use TimeDelta if you're using milliseconds. Milliseconds are measured in real time, not the time between ticks. So if you say "Every 100ms" then the event will trigger every tenth of a second, regardless of the framerate.[/quote:k29jjg63]
Tried both ways with still no luck...



Maybe it's my .cap. I'll try replicating something similar in a new file.

EDIT: Just made a new cap following the same suggestion you gave me and it worked fine. Guess there must be something wrong with the other cap. Well, the fun part now is figuring whats wrong with it!

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Post » Tue Feb 03, 2009 5:48 am

Man, I'm stumped :? . Just checked over for the dozenth time (okay, maybe third) and I still can't seem to find the problem...Anyone have any idea on what might be causing the problem? (read my previous post)
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