Setting up shop system (solved)

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A well commented template with list menus and shops to use in your top-down RPGs or metroidvania games!
  • Hi all, I'm trying to set up a shop in my game and I'm running into some problems refusing sales if the player doesn't have enough credits.

    Probably an obvious solution but it IS 1.30am and I'm knackered... <img src="smileys/smiley36.gif" border="0" align="middle" />

    Any ideas would be appreciated!

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  • Posting a .capx would make answering your question possible, as you can do this in million ways and we have no idea how you've approached it... :)

    Here is one way:

    You probably got variable money on player object.

    on buy event

    player.money > item.price

    .. buy

    else

    .. play not enough money sound or something

  • Thanks for the reply! However, after a decent night's sleep I managed to figure it out. Basically the game checks if the global variable "Credits" is greater or equal to 100-shiphealth, and if so it does the repair. If not, it displays an error message.

    Cheers though! <img src="smileys/smiley1.gif" border="0" align="middle" />

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